Difference between revisions of "Electroshock Generator"
		
		
		
		
		
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| − | {{infobox   | + | {{infobox item  | 
| − | + | | image       = Electroshock Generator.png  | |
| − | + | | itemquality = normal  | |
| − | + | | name        = Electroshock Generator  | |
| − | + | | type        = Component  | |
| − | + | | description = Can be attached to melee weapons during crafting to produce electrical damage on impact.  | |
| − | + | | quality     = 11 - 189  | |
| − | + | | skillsreq   = :Electronics 80%  | |
| − | + | | weight      = 0.25  | |
| + | | value       = 500 + 20 * quality  | ||
| + | | datafile    = Components\Weapons\ElectroshockGenerator.item  | ||
}}  | }}  | ||
| + | |||
| + | '''Electroshock Generator''' is an electronic part. It adds {{electricity}} damage to melee weapons when powered by batteries.  | ||
| + | |||
| + | {| class="wikitable"  | ||
| + | |+ Quality scaling  | ||
| + | |-  | ||
| + | ! Equipment !! Min damage !! Max damage !! Energy cost  | ||
| + | |-  | ||
| + | | {{Itemlink|Sledgehammer}}  | ||
| + | | 50% of max  | ||
| + | | 1.00 x Quality  | ||
| + | | 3 + 0.125 x Quality  | ||
| + | |-  | ||
| + | | {{Itemlink|Spear}}  | ||
| + | | 35% of max  | ||
| + | | 0.75 x Quality  | ||
| + | | {{verify}}  | ||
| + | |-  | ||
| + | | {{Itemlink|Machete}}  | ||
| + | | 50% of max  | ||
| + | | {{verify}}  | ||
| + | | {{verify}}  | ||
| + | |-  | ||
| + | | {{Itemlink|Combat Knife}}  | ||
| + | | 50% of max  | ||
| + | | 0.35 x Quality  | ||
| + | | 3 + 0.0437 x Quality  | ||
| + | |-  | ||
| + | | {{Itemlink|Combat Gloves}}  | ||
| + | | 50% of max  | ||
| + | | 0.25 x Quality  | ||
| + | | 3 + 0.0312 x Quality  | ||
| + | |-  | ||
| + | | {{Itemlink|Electroshock Pistol}}  | ||
| + | | {{verify}}  | ||
| + | | {{verify}}  | ||
| + | | {{verify}}  | ||
| + | |-  | ||
| + | | {{Itemlink|Taser}}  | ||
| + | | 5 + 0.142 x Quality  | ||
| + | | 10 + 0.25 x Quality  | ||
| + | | 3 + 0.125 x Quality  | ||
| + | |}  | ||
| + | |||
| + | Melee electroshock damage inflicted to nearby targets is half of primary damage. ''Eg. A '''Shock Sledgehammer''' with '''Quality 50 Electroshock Generator''' inflicts {{Electricity|25-50|prefix}} damage to primary target and {{Electricity|12-25|prefix}} damage to adjacent secondary targets.''  | ||
| + | |||
| + | == Electroshock Pistol Damage Scaling ==  | ||
| + | {| class="wikitable"  | ||
| + | |-  | ||
| + | ! | Item Level (Quality) || Damage  | ||
| + | |-  | ||
| + | | 1 (15) || 9-29  | ||
| + | |-  | ||
| + | | 2 (20) || 9-29  | ||
| + | |-  | ||
| + | | 3 (25) || 10-30  | ||
| + | |-  | ||
| + | | 4 (30) || 10-31  | ||
| + | |-  | ||
| + | | 5 (35) || 10-32  | ||
| + | |-  | ||
| + | | 6 (40) || 10-32  | ||
| + | |-  | ||
| + | | 7 (45) || 11-33  | ||
| + | |-  | ||
| + | | 8 (50) || 11-34  | ||
| + | |-  | ||
| + | | 9 (55) || 11-34  | ||
| + | |-  | ||
| + | | 10 (60) || 11-35  | ||
| + | |-  | ||
| + | | 11 (65) || 12-36  | ||
| + | |-  | ||
| + | | 12 (70) || 12-37  | ||
| + | |-  | ||
| + | | 13 (75) || 12-37  | ||
| + | |-  | ||
| + | | 14 (80) || 12-38  | ||
| + | |-  | ||
| + | | 15 (85) || 13-39  | ||
| + | |-  | ||
| + | | 16 (90) || 13-40  | ||
| + | |-  | ||
| + | | 17 (95) || 13-40  | ||
| + | |-  | ||
| + | | 18 (100) || 13-41  | ||
| + | |-  | ||
| + | | 19 (105) || 14-42  | ||
| + | |-  | ||
| + | | 20 (110) || 14-42  | ||
| + | |-  | ||
| + | | 21 (115) || 14-43  | ||
| + | |-  | ||
| + | | 22 (120) || 14-44  | ||
| + | |-  | ||
| + | | 23 (125) || 15-45  | ||
| + | |-  | ||
| + | | 24 (130) || 15-45  | ||
| + | |-  | ||
| + | | 25 (135) || 15-46  | ||
| + | |-  | ||
| + | | 26 (140) || 15-47  | ||
| + | |-  | ||
| + | | 27 (145) || 15-47  | ||
| + | |-  | ||
| + | | 28 (150) || 16-48  | ||
| + | |-  | ||
| + | | 29 (155) || 16-49  | ||
| + | |-  | ||
| + | | 30 (160) || 16-50  | ||
| + | |-  | ||
| + | | 31 (165) || 16-50  | ||
| + | |-  | ||
| + | | 32 (170) || 17-51  | ||
| + | |-  | ||
| + | | 33 (175) || 17-52  | ||
| + | |-  | ||
| + | | 34 (180) || 17-52  | ||
| + | |-  | ||
| + | | 35 (185) || 17-53  | ||
| + | |}  | ||
== Used in ==  | == Used in ==  | ||
| + | * {{Itemlink|Blueprint: Energy Pistol}}  | ||
| + | * {{Itemlink|Blueprint: Taser}}  | ||
| + | * {{Itemlink|Blueprint: Sledgehammer}} (optional)  | ||
| + | * {{Itemlink|Blueprint: Combat Gloves}} (optional)  | ||
| + | * {{Itemlink|Blueprint: Combat Knife}} (optional)  | ||
| + | * {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)  | ||
| + | * {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)  | ||
| + | * {{Itemlink|Blueprint: Fusion Emitter}}{{heavyduty-inline}}  | ||
| + | |||
| + | == History ==  | ||
| + | * [[0.1.12.0]]: added electroshock pistols  | ||
| + | * [[0.1.11.0]]: added craftable tasers  | ||
| + | * [[0.1.10.0]]: added electrical knives  | ||
| + | * [[0.1.9.0]]: added combat gloves, electroshock weapon crafting now requires energy core  | ||
| + | * [[0.1.4.0]]: introduced (shock sledgehammers)  | ||
| Line 16: | Line 154: | ||
[[Category:Items]]  | [[Category:Items]]  | ||
[[Category:Components]]  | [[Category:Components]]  | ||
| + | [[Category:Electronic parts]]  | ||
Latest revision as of 10:22, 9 December 2023
Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.
| Equipment | Min damage | Max damage | Energy cost | 
|---|---|---|---|
| 50% of max | 1.00 x Quality | 3 + 0.125 x Quality | |
| 35% of max | 0.75 x Quality | Verify | |
| 50% of max | Verify | Verify | |
| 50% of max | 0.35 x Quality | 3 + 0.0437 x Quality | |
| 50% of max | 0.25 x Quality | 3 + 0.0312 x Quality | |
| Verify | Verify | Verify | |
| 5 + 0.142 x Quality | 10 + 0.25 x Quality | 3 + 0.125 x Quality | 
Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.
Electroshock Pistol Damage Scaling
| Item Level (Quality) | Damage | 
|---|---|
| 1 (15) | 9-29 | 
| 2 (20) | 9-29 | 
| 3 (25) | 10-30 | 
| 4 (30) | 10-31 | 
| 5 (35) | 10-32 | 
| 6 (40) | 10-32 | 
| 7 (45) | 11-33 | 
| 8 (50) | 11-34 | 
| 9 (55) | 11-34 | 
| 10 (60) | 11-35 | 
| 11 (65) | 12-36 | 
| 12 (70) | 12-37 | 
| 13 (75) | 12-37 | 
| 14 (80) | 12-38 | 
| 15 (85) | 13-39 | 
| 16 (90) | 13-40 | 
| 17 (95) | 13-40 | 
| 18 (100) | 13-41 | 
| 19 (105) | 14-42 | 
| 20 (110) | 14-42 | 
| 21 (115) | 14-43 | 
| 22 (120) | 14-44 | 
| 23 (125) | 15-45 | 
| 24 (130) | 15-45 | 
| 25 (135) | 15-46 | 
| 26 (140) | 15-47 | 
| 27 (145) | 15-47 | 
| 28 (150) | 16-48 | 
| 29 (155) | 16-49 | 
| 30 (160) | 16-50 | 
| 31 (165) | 16-50 | 
| 32 (170) | 17-51 | 
| 33 (175) | 17-52 | 
| 34 (180) | 17-52 | 
| 35 (185) | 17-53 | 
Used in
 Blueprint: Energy Pistol
 Blueprint: Taser
 Blueprint: Sledgehammer (optional)
 Blueprint: Combat Gloves (optional)
 Blueprint: Combat Knife (optional)
 Blueprint: Machete E (optional)
 Blueprint: Spear E (optional)
 Blueprint: Fusion Emitter HD
History
- 0.1.12.0: added electroshock pistols
 - 0.1.11.0: added craftable tasers
 - 0.1.10.0: added electrical knives
 - 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
 - 0.1.4.0: introduced (shock sledgehammers)
 
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