Difference between revisions of "Template:ComponentGroup"
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* {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold)  | * {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold)  | ||
* {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance)  | * {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance)  | ||
| − | * {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against   | + | * {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against attacks by melee weapon with a cutting edge)  | 
| Battery | battery =  | | Battery | battery =  | ||
Revision as of 09:35, 11 October 2022
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
 Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
 Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
 Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
 Biohazard Vest (Increases Bio resistance/threshold)
 Galvanic Vest (Increases Electricity resistance/threshold)
 Insulated Vest (Increases Cold resistance/threshold)
 Regenerative Vest (Provides health regeneration when powered)
 Sturdy Vest (Increases health)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
| Leather | leather =
 Cave Hopper Leather
 Rathound Leather
 Mutated Dog Leather
 Pig Leather
 Siphoner Leather
 Ancient Rathound Leather
 Bison Leather E
 Greater Siphoner Leather E
 Leper Serpent Skin E
 Heartbreaker Serpent Skin E
 Sea Wyrm Scales E
 Infused Cave Hopper Leather
 Infused Rathound Leather
 Infused Mutated Dog Leather
 Infused Pig Leather
 Infused Siphoner Leather
 Infused Ancient Rathound Leather
 Infused Bison Leather E
 Infused Greater Siphoner Leather E
 Infused Leper Serpent Skin E
 Infused Heartbreaker Serpent Skin E
 Infused Sea Wyrm Scales E
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| SpikesBlades | spikesblades =
 Steel Spikes (Adds damage on melee)
 Tungsten Steel Spikes (Adds damage on melee)
 TiChrome Spikes (Adds damage on melee)
 Serrated Steel Blade (Adds Bleeding Wound proc)
 Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
 Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
 Plasma Core (provides energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
 Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
 Blinding Poison E
 Leper Poison E
 Heartbreak Poison E
| Soles | soles =
| UsesLeather =
| UsesCloth =
 Blueprint: Balaclava
 Blueprint: Tabi Boots
 Blueprint: Leather Armor (optional)
 Blueprint: Tactical Vest (optional)
 Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
 Blueprint: Bear Trap (optional)
 Blueprint: Chemical Bolt
 Blueprint: Caltrops (optional)
 Blueprint: Throwing Knives (optional)
| UsesSerratedBlades =
 Blueprint: Serrated Bolt
 Blueprint: Boots (optional)
 Blueprint: Metal Armor (optional)
 Blueprint: Combat Gloves (optional)
 Blueprint: Sledgehammer (optional)
| UsesMetalPlates =
 Blueprint: Boots
 Blueprint: Combat Gloves
 Blueprint: Combat Knife
 Blueprint: Metal Armor
 Blueprint: Metal Helmet
 Blueprint: Sledgehammer
 Blueprint: Riot Gear (optional)
 Blueprint: Bear Trap (any quality)
 Blueprint: Bullets (any quality)
 Blueprint: Caltrops (any quality)
 Blueprint: Throwing Knives (any quality)
 Blueprint: Lockpicks
 Blueprint: Frag Grenade Case
 Blueprint: Thin Grenade Case
 Blueprint: Frag Mine Case
 Blueprint: Thin Mine Case
 Blueprint: Acid Bullets (any quality)
 Blueprint: Contaminated Bullets (any quality)
 Blueprint: Explosive Bullets (any quality)
 Blueprint: Incendiary Bullets (any quality)
 Blueprint: Micro-Shrapnel Bullets (any quality)
 Blueprint: Shock Bullets (any quality)
 Blueprint: Shotgun Shells E
 Blueprint: Machete E
 Blueprint: Spear E
| UsesSoles =
| UsesEnergyCore =
 Blueprint: Cloaking Device
 Blueprint: Energy Pistol
 Blueprint: Energy Shield Emitter
 Blueprint: Taser
 Blueprint: Goggles (optional)
 Blueprint: Combat Gloves (optional)
 Blueprint: Combat Knife (optional)
 Blueprint: Sledgehammer (optional)
 Blueprint: Machete E (optional)
 Blueprint: Spear E (optional)
 Blueprint: Spying Endoscope E (optional)
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
 - This template is used to insert easily updatable component groups into blueprint pages
 
- Syntax
 - Insert this template using 
{{ComponentGroup|<component group name>}} 
- Usage
 - See source code for the list of componentgroups or if you need to update the groups.