Difference between revisions of "Electroshock Generator"
 (moved quality scaling)  | 
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| Line 5: | Line 5: | ||
| type        = Component  | | type        = Component  | ||
| description = Can be attached to melee weapons during crafting to produce electrical damage on impact.  | | description = Can be attached to melee weapons during crafting to produce electrical damage on impact.  | ||
| − | | quality     = 12 -   | + | | quality     = 12 - 120  | 
| skillsreq   = :Electronics 80%  | | skillsreq   = :Electronics 80%  | ||
| weight      = 0.25  | | weight      = 0.25  | ||
| Line 25: | Line 25: | ||
|-  | |-  | ||
| {{Itemlink|Spear}}  | | {{Itemlink|Spear}}  | ||
| − | |   | + | | 35% of max  | 
| − | |   | + | | 0.75 x Quality  | 
| {{verify}}  | | {{verify}}  | ||
|-  | |-  | ||
Revision as of 20:51, 19 July 2022
Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.
| Equipment | Min damage | Max damage | Energy cost | 
|---|---|---|---|
| 50% of max | 1.00 x Quality | 3 + 0.125 x Quality | |
| 35% of max | 0.75 x Quality | Verify | |
| 50% of max | Verify | Verify | |
| 50% of max | 0.35 x Quality | 3 + 0.0437 x Quality | |
| 50% of max | 0.25 x Quality | 3 + 0.0312 x Quality | |
| Verify | Verify | Verify | |
| 5 + 0.142 x Quality | 10 + 0.25 x Quality | 3 + 0.125 x Quality | 
Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.
Electroshock Pistol Damage Scaling
(Frame quality) Damage
(15) 9-29
(20) 9-29
(25) 10-30
(30) 10-31
(35) 10-32
(40) 10-32
(45) 11-33
(50) 11-34
(55) 11-34
(60) 11-35
(65) 12-36
(70) 12-37
(75) 12-37
(80) 12-38
(85) 13-39
(90) 13-40
(95) 13-40
(100) 13-41
(105) 14-42
(110) 14-42
(115) 14-43
(120) 14-44
(125) 15-45
(130) 15-45
(135) 15-46
(140) 15-47
(145) 15-47
(150) 16-48
(155) 16-49
(160) 16-50
(165) 16-50
(170) 17-51
(175) 17-52
(180) 17-52
(185) 17-53
Used in
 Blueprint: Energy Pistol
 Blueprint: Taser
 Blueprint: Sledgehammer (optional)
 Blueprint: Combat Gloves (optional)
 Blueprint: Combat Knife (optional)
 Blueprint: Machete E (optional)
 Blueprint: Spear E (optional)
History
- 0.1.12.0: added electroshock pistols
 - 0.1.11.0: added craftable tasers
 - 0.1.10.0: added electrical knives
 - 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
 - 0.1.4.0: introduced (shock sledgehammers)
 
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