Status effects
		
		
		
		
		
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- For an alphabetical list of status effects, see Category:Status effects.
 
This page contains is an overview on some of common status effects in Underrail. For more details, see individual status effect pages.
List of status effects
General
- In Combat — locked in turn-based combat mode.
 - Focused — vastly increases accuracy with ranged weapons.
 - Regenerating — you slowly regenerate health when above 90% HP.
 - Level Up — Your character has earned enough experience to advance a level. Left-click to proceed with leveling up.
 
Buffs
- Available to player character
 
- Stealth Mode — allows sneaking and some special attacks.
 - Aphobia — immunity to fear.
 - Second Wind — immunity to stun.
 - various feat effects.
 
- Used by enemies only
 
- Pack Hunting — pack animal group buff.
 - Psionic Synergy — Azuridae group buff.
 - Safe Mode — immune to short circuiting. Mechanical enemies reboot in safe mode if short-circuited.
 
Debuffs
- Available to player character
 
- Stunned — Cannot move or perform any actions.
 - Incapacitated — Cannot move or perform any actions, but any damage taken will remove the effect.
 - Fear — Rathounds are deathy afraid of fire.
 - Short Circuited — electric and EMP attacks cause this on mechanical targets.
 - Off-balance — Cannot dodge or evade hits.
 - Entangled — What throwing nets do.
 - Chilled — Reduces movement points.
 - Bleeding Wound — Deals mechanical damage over time.
 - Burning — Deals heat damage over time. Most, but not all, organic creatures panic when set on fire.
 - Poison — Deals bio damage over time.
 - various feat effects.
 
- Caused by enemies only
 
- Tackled — applied by dogs.
 - Anticoagulation — applied by siphoners.
 - Acidic Entanglement — applied by mutated dogs.
 - Intimidated — applied by mutants.
 - Strange Feeling — silent isle special.
 
