Template:ComponentGroup
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
 Laminated Fabric Ballistic Panel (Increases Mechanical threshold) Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
 Reinforced Fabric Ballistic Panel (Increases Mechanical resistance) Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
 Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge) Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
 Biohazard Vest (Increases Bio resistance/threshold) Biohazard Vest (Increases Bio resistance/threshold)
 Galvanic Vest (Increases Electricity resistance/threshold) Galvanic Vest (Increases Electricity resistance/threshold)
 Insulated Vest (Increases Cold resistance/threshold) Insulated Vest (Increases Cold resistance/threshold)
 Regenerative Vest (Provides health regeneration when powered) Regenerative Vest (Provides health regeneration when powered)
 Sturdy Vest (Increases health) Sturdy Vest (Increases health)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
| Leather | leather =
 Cave Hopper Leather Cave Hopper Leather
 Rathound Leather Rathound Leather
 Mutated Dog Leather Mutated Dog Leather
 Pig Leather Pig Leather
 Siphoner Leather Siphoner Leather
 Ancient Rathound Leather Ancient Rathound Leather
 Bison Leather E Bison Leather E
 Greater Siphoner Leather E Greater Siphoner Leather E
 Leper Serpent Skin E Leper Serpent Skin E
 Heartbreaker Serpent Skin E Heartbreaker Serpent Skin E
 Sea Wyrm Scales E Sea Wyrm Scales E
 Infused Cave Hopper Leather Infused Cave Hopper Leather
 Infused Rathound Leather Infused Rathound Leather
 Infused Mutated Dog Leather Infused Mutated Dog Leather
 Infused Pig Leather Infused Pig Leather
 Infused Siphoner Leather Infused Siphoner Leather
 Infused Ancient Rathound Leather Infused Ancient Rathound Leather
 Infused Bison Leather E Infused Bison Leather E
 Infused Greater Siphoner Leather E Infused Greater Siphoner Leather E
 Infused Leper Serpent Skin E Infused Leper Serpent Skin E
 Infused Heartbreaker Serpent Skin E Infused Heartbreaker Serpent Skin E
 Infused Sea Wyrm Scales E Infused Sea Wyrm Scales E
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| SpikesBlades | spikesblades =
 Steel Spikes (Adds damage on melee) Steel Spikes (Adds damage on melee)
 Tungsten Steel Spikes (Adds damage on melee) Tungsten Steel Spikes (Adds damage on melee)
 TiChrome Spikes (Adds damage on melee) TiChrome Spikes (Adds damage on melee)
 Serrated Steel Blade (Adds Bleeding Wound proc) Serrated Steel Blade (Adds Bleeding Wound proc)
 Serrated Tungsten Steel Blade (Adds Bleeding Wound proc) Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
 Serrated TiChrome Blade (Adds Bleeding Wound proc) Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
 Plasma Core (provides energy capacity) Plasma Core (provides energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
 Black Dragon Poison (psionic inhibition) Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks) Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception) Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end) Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies) Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
 Blinding Poison E (Bio damage per turn, reduces perception) Blinding Poison E (Bio damage per turn, reduces perception)
 Leper Poison E (Bio damage per turn, increases mechanical damage) Leper Poison E (Bio damage per turn, increases mechanical damage)
 Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration) Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
| Soles | soles =
| UsesLeather =
| UsesCloth =
 Blueprint: Balaclava Blueprint: Balaclava
 Blueprint: Tabi Boots Blueprint: Tabi Boots
 Blueprint: Leather Armor (optional) Blueprint: Leather Armor (optional)
 Blueprint: Tactical Vest (optional) Blueprint: Tactical Vest (optional)
 Blueprint: Riot Gear (optional) Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
 Blueprint: Bear Trap (optional) Blueprint: Bear Trap (optional)
 Blueprint: Chemical Bolt Blueprint: Chemical Bolt
 Blueprint: Caltrops (optional) Blueprint: Caltrops (optional)
 Blueprint: Throwing Knives (optional) Blueprint: Throwing Knives (optional)
| UsesSerratedBlades =
 Blueprint: Serrated Bolt Blueprint: Serrated Bolt
 Blueprint: Boots (optional) Blueprint: Boots (optional)
 Blueprint: Metal Armor (optional) Blueprint: Metal Armor (optional)
 Blueprint: Combat Gloves (optional) Blueprint: Combat Gloves (optional)
 Blueprint: Sledgehammer (optional) Blueprint: Sledgehammer (optional)
| UsesMetalPlates =
 Blueprint: Boots Blueprint: Boots
 Blueprint: Combat Gloves Blueprint: Combat Gloves
 Blueprint: Combat Knife Blueprint: Combat Knife
 Blueprint: Metal Armor Blueprint: Metal Armor
 Blueprint: Metal Helmet Blueprint: Metal Helmet
 Blueprint: Sledgehammer Blueprint: Sledgehammer
 Blueprint: Riot Gear (optional) Blueprint: Riot Gear (optional)
 Blueprint: Bear Trap (any quality) Blueprint: Bear Trap (any quality)
 Blueprint: Bullets (any quality) Blueprint: Bullets (any quality)
 Blueprint: Caltrops (any quality) Blueprint: Caltrops (any quality)
 Blueprint: Throwing Knives (any quality) Blueprint: Throwing Knives (any quality)
 Blueprint: Lockpicks Blueprint: Lockpicks
 Blueprint: Frag Grenade Case Blueprint: Frag Grenade Case
 Blueprint: Thin Grenade Case Blueprint: Thin Grenade Case
 Blueprint: Frag Mine Case Blueprint: Frag Mine Case
 Blueprint: Thin Mine Case Blueprint: Thin Mine Case
 Blueprint: Acid Bullets (any quality) Blueprint: Acid Bullets (any quality)
 Blueprint: Contaminated Bullets (any quality) Blueprint: Contaminated Bullets (any quality)
 Blueprint: Explosive Bullets (any quality) Blueprint: Explosive Bullets (any quality)
 Blueprint: Incendiary Bullets (any quality) Blueprint: Incendiary Bullets (any quality)
 Blueprint: Micro-Shrapnel Bullets (any quality) Blueprint: Micro-Shrapnel Bullets (any quality)
 Blueprint: Shock Bullets (any quality) Blueprint: Shock Bullets (any quality)
 Blueprint: Shotgun Shells E Blueprint: Shotgun Shells E
 Blueprint: Machete E Blueprint: Machete E
 Blueprint: Spear E Blueprint: Spear E
 Blueprint: Cluster Launcher Grenades HD (any quality) Blueprint: Cluster Launcher Grenades HD (any quality)
| UsesSoles =
| UsesEnergyCore =
 Blueprint: Cloaking Device Blueprint: Cloaking Device
 Blueprint: Energy Pistol Blueprint: Energy Pistol
 Blueprint: Energy Shield Emitter Blueprint: Energy Shield Emitter
 Blueprint: Taser Blueprint: Taser
 Blueprint: Goggles (optional) Blueprint: Goggles (optional)
 Blueprint: Combat Gloves (optional) Blueprint: Combat Gloves (optional)
 Blueprint: Combat Knife (optional) Blueprint: Combat Knife (optional)
 Blueprint: Sledgehammer (optional) Blueprint: Sledgehammer (optional)
 Blueprint: Machete E (optional) Blueprint: Machete E (optional)
 Blueprint: Spear E (optional) Blueprint: Spear E (optional)
 Blueprint: Spying Endoscope E (optional) Blueprint: Spying Endoscope E (optional)
 Blueprint: Fusion Cannon HD Blueprint: Fusion Cannon HD
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to insert easily updatable component groups into blueprint pages
- Syntax
- Insert this template using {{ComponentGroup|<component group name>}}
- Usage
- See source code for the list of componentgroups or if you need to update the groups.


















