Difference between revisions of "Ammo"

From Underrail Wiki
Jump to navigation Jump to search
Line 9: Line 9:
 
You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.
 
You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.
  
==Standard Rounds==
+
=== Standard Rounds ===
 
{|  
 
{|  
 
|[[File:ammo_standard_25x50.PNG|link=]]
 
|[[File:ammo_standard_25x50.PNG|link=]]
Line 16: Line 16:
 
The most common and cheapest variety. Has no drawbacks nor special strengths.
 
The most common and cheapest variety. Has no drawbacks nor special strengths.
  
*[[.44 Standard Round]] - value 45
+
=== JHP Rounds ===
*[[12.7mm Standard Round]] - value 80
 
*[[5mm Standard Round]] - value 10
 
*[[7.62mm Standard Round]] - value 14
 
*[[8.6mm Standard Round]] - value 20
 
*[[9mm Standard Round]] - value 26
 
 
 
==JHP Rounds==
 
 
{|
 
{|
 
|[[File:ammo_JHP_25x50.PNG|link=]]
 
|[[File:ammo_JHP_25x50.PNG|link=]]
Line 31: Line 24:
 
Rarer and more expensive than standard rounds, ''JHP Rounds'' are best used against soft, unarmored targets to cause extra damage.
 
Rarer and more expensive than standard rounds, ''JHP Rounds'' are best used against soft, unarmored targets to cause extra damage.
  
*[[.44 JHP Round]] - value 20
+
=== W2C Rounds ===
*[[12.7mm JHP Round]] - value 90
 
*[[5mm JHP Round]] - value 20
 
*[[7.62mm JHP Round]] - value 20
 
*[[8.6mm JHP Round]] - value 26
 
*[[9mm JHP Round]] - value 18
 
 
 
==W2C Rounds==
 
 
{|
 
{|
 
|[[File:ammo_W2C_25x50.PNG|link=]]
 
|[[File:ammo_W2C_25x50.PNG|link=]]
Line 46: Line 32:
 
Rarer and more expensive than standard rounds, ''W2C Rounds'' are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.
 
Rarer and more expensive than standard rounds, ''W2C Rounds'' are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.
  
*[[.44 W2C Round]] - value 60
 
*[[12.7mm W2C Round]] - value 110
 
*[[5mm W2C Round]] - value 20
 
*[[7.62mm W2C Round]] - value 24
 
*[[8.6mm W2C Round]] - value 30
 
*[[9mm W2C Round]] - value 36
 
  
=Bolts=
+
= Bolts =
 
[[File:ammo_bolts.png|link=Bolts]]
 
[[File:ammo_bolts.png|link=Bolts]]
 
[[Bolts]] are the crossbow standard ammunition. They are not retrievable after use.
 
[[Bolts]] are the crossbow standard ammunition. They are not retrievable after use.
  
==Special Bolts==
+
=== Special Bolts ===
Crossbows also have a wide variety of special bolts available, listed under [[Utilities]].
+
Crossbows also have a wide variety of special bolts available, which are [[Utilities]].
 +
 
  
 +
= Energy sources =
 +
Energy weapons use [[batteries]] as their ammunition.
  
  
 +
{{Ammo navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Ammo]]
 
[[Category:Ammo]]

Revision as of 07:23, 30 July 2013

For a full list of Ammo items, see Category:Ammo.

Bullets

Cartridges in Underrail come in the following calibers: 5mm, 7.62mm, 8.6mm, 9mm, .44 and 12.7mm. There is no distinction between pistol and rifle rounds.

Three different types of ammunition are available for each caliber - Standard, expanding JHP and armor-piercing W2C rounds. The value of different rounds can gives a rough idea of their relative rarity and power.


You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.

Standard Rounds

Ammo standard 25x50.PNG Standard round.

The most common and cheapest variety. Has no drawbacks nor special strengths.

JHP Rounds

Ammo JHP 25x50.PNG Jacketed hollow point round.

Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 25% against organic targets.

Rarer and more expensive than standard rounds, JHP Rounds are best used against soft, unarmored targets to cause extra damage.

W2C Rounds

Ammo W2C 25x50.PNG Armor-piercing cartridge with a tungsten carbide bullet.

Ignores 50% of target's mechanical damage resistance and threshold.

Rarer and more expensive than standard rounds, W2C Rounds are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.


Bolts

Bolt.png Bolts are the crossbow standard ammunition. They are not retrievable after use.

Special Bolts

Crossbows also have a wide variety of special bolts available, which are Utilities.


Energy sources

Energy weapons use batteries as their ammunition.