Difference between revisions of "Ammo"

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You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.
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You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available. Quick reload commands for standard {{key|Shift+Q}}, W2C {{key|Shift+W}} and JHP {{key|Shift+E}} rounds are also available.
  
 
=== Standard Rounds ===
 
=== Standard Rounds ===

Revision as of 22:01, 9 August 2013

For a full list of Ammo items, see Category:Ammo.

Bullets

Cartridges in Underrail come in the following calibers: 5mm, 7.62mm, 8.6mm, 9mm, .44in and 12.7mm. They are all packed into a universal cartridge that any weapon class can use if the weapon is of that caliber. When crafting firearms, one of the components is the barrel which will dictate the caliber of the weapon. Not all weapon classes and models can use all calibers.

Three different types of ammunition are currently available for each caliber - Standard, expanding JHP and armor-piercing W2C rounds. Each caliber will also have at least one special bullet type in the final game. The value of different rounds can give a rough idea of their relative rarity and power.


You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available. Quick reload commands for standard Shift+Q, W2C Shift+W and JHP Shift+E rounds are also available.

Standard Rounds

Ammo standard 25x50.PNG Standard round.

The cheapest and by far the most common variety. Has no drawbacks nor special strengths.

JHP Rounds

Ammo JHP 25x50.PNG Jacketed hollow point round.

Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 25% against organic targets.

Rarer and more expensive than standard rounds, JHP rounds are best used against soft, unarmored targets to cause extra damage.

W2C Rounds

Ammo W2C 25x50.PNG Armor-piercing cartridge with a tungsten carbide bullet.

Ignores 50% of target's mechanical damage resistance and threshold.

Rarer and more expensive than standard rounds, W2C rounds are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.

Bolts

Bolt.png Bolts are the crossbow standard ammunition. They are not retrievable after use.

Special Bolts

Crossbows also have a wide variety of special bolts available, which are utilities.

Energy sources

Energy weapons such as laser and plasma pistols use energy. Their internal magazines can be recharged with batteries.

Chemical ammunition

Chemical weapons use special vials filled with chemicals as their ammunition.