Ammo

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For a full list of Ammo items, see Category:Ammo.

Bullets

Cartridges in Underrail come in the following calibers: 5mm, 7.62mm, 8.6mm, 9mm, .44 and 12.7mm. There is no distinction between pistol and rifle rounds.

Three different types of ammunition are available for each caliber - Standard, expanding JHP and armor-piercing W2C rounds. The value of different rounds can gives a rough idea of their relative rarity and power.


You can mix and match different rounds of the same caliber into a single magazine, allowing for additional tactical options and full reloads when less than one magazine worth of a single ammo type is available.

Standard Rounds

Ammo standard 25x50.PNG Standard round.

The most common and cheapest variety. Has no drawbacks nor special strengths.

JHP Rounds

Ammo JHP 25x50.PNG Jacketed hollow point round.

Incurs 150% of mechanical damage resistance and threshold, but the damage that penetrates the armor is increased by 25% against organic targets.

Rarer and more expensive than standard rounds, JHP Rounds are best used against soft, unarmored targets to cause extra damage.

W2C Rounds

Ammo W2C 25x50.PNG Armor-piercing cartridge with a tungsten carbide bullet.

Ignores 50% of target's mechanical damage resistance and threshold.

Rarer and more expensive than standard rounds, W2C Rounds are best used against heavily armored or mechanical targets, such as auto-turrets and wheeled bots.


Bolts

Bolt.png Bolts are the crossbow standard ammunition. They are not retrievable after use.

Special Bolts

Crossbows also have a wide variety of special bolts available, which are Utilities.


Energy sources

Energy weapons use batteries as their ammunition.

Chemical ammunition

Chemical weapons use vials filled with chemicals as their ammunition.