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  • | base1 = 3 * [[Blueprint: Goggles]]
    813 bytes (85 words) - 06:08, 27 August 2022
  • Despite being a special attack, it does not benefit from [[Smart Goggles]] since spears are not ''ranged weapons'' specified in the special attack b | max = 3
    3 KB (379 words) - 02:02, 13 January 2022
  • ...tical helmet worn by the Gray Army spec ops. Comes with fixed night vision goggles and a respirator which provides limited biohazard protection. ...the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s)
    1 KB (166 words) - 09:02, 19 August 2022
  • | -3% | +3%
    3 KB (372 words) - 14:34, 6 July 2021
  • ...les can be worn on head. The craftable headwear types are [[Balaclava]], [[Goggles]], [[Psionic Headband]] and [[Metal Helmet]]. {{columns|3|
    9 KB (1,248 words) - 04:31, 8 December 2023
  • The formula without fisherman feat is <code>(0.5 + (Dexterity - 3) / 20) / fishing spot difficulty modifier</code>, capped between 25% and 85 * [[:File:cc_zamansCave2.png]] (3 spots)
    21 KB (2,783 words) - 06:54, 24 March 2024
  • | rewards = 2000 classic XP / 3 oddity XP *** {{Itemlink|Hypno Goggles}}
    3 KB (436 words) - 17:55, 24 May 2022
  • {{columns|3| * {{Itemlink|Blueprint: Goggles}}
    4 KB (434 words) - 07:09, 22 November 2023
  • {{columns|3| * {{Itemlink|Blueprint: Goggles}}
    5 KB (531 words) - 12:03, 11 December 2023
  • * 3 random weapons of each type (pistol, SMG, assault rifle, sniper rifle, chem * 2 random headgear of each type ([[Balaclava]], [[Goggles]], [[Psionic Headband]], [[Metal Helmet]])
    7 KB (1,192 words) - 00:00, 7 November 2023
  • * The 3 different stairs up all lead to [[Lower Underrail]], area '''Lower Underrai ** Has lockers with some components and a [[Blueprint: Goggles]]
    10 KB (1,552 words) - 09:17, 13 November 2023
  • ...can be bypassed with the activated night vision mode of the Night Vision [[Goggles]]. ...eck in dialogue, 85 effective skill) and not insulting him will unlock all 3 rewards ([[Camera Jammer]], [[Contact-Activated_Capacitative_Sheet|CACS]] a
    8 KB (1,201 words) - 23:41, 23 March 2024
  • | rewards = 3000 classic XP / 3 oddity XP ...ters with low perception and traps skill may want to use [[Motion Tracking Goggles]] to increase their detection. The [[Traps]] skill checks to disarm those a
    5 KB (781 words) - 19:44, 24 August 2017
  • * {{Itemlink|Hypno Goggles}} (from +10 to +30) * Armor crafted from {{Itemlink|Rathound Leather}} (-3)
    8 KB (1,053 words) - 12:55, 20 March 2024
  • ...us health. If playing on easy or hard difficulty, player health is 2x or 2/3 of the normal value. ...or|{{TimelapseColors|MpColor}}|Movement Points}} equal '''30''' + extra '''3''' points for every point in agility above '''5'''. Movement points can onl
    14 KB (2,129 words) - 20:53, 1 October 2023
  • * [[Snooping]] increases perception by 3 for the purposes of finding secrets. * {{Itemlink|Adaptive Goggles}} (+1 Perception on equip)
    24 KB (3,277 words) - 10:16, 23 April 2024
  • ...ts agility and preception and dexterity penalties changed to -2 (don from -3) ...odge 2 + 1 extra attack per 30 dodge; cooldown changed to 6 turns (up from 3)
    61 KB (9,431 words) - 02:24, 5 September 2020
  • **Implemented, new slightly visually touched up, UI that is available in 3 sizes; classic UI still available **All-in now decreases intelligence by 3 instead of increasing it
    91 KB (13,920 words) - 06:32, 2 November 2023