Difference between revisions of "Will (Base Ability)"

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== Related items ==
 
== Related items ==
Equipment
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=== Equipment ===
 
* {{Itemlink|Tchortist Noble Robe}} (+1 Will on equip)
 
* {{Itemlink|Tchortist Noble Robe}} (+1 Will on equip)
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* {{Itemlink|Perceptual Isolation Helmet}}{{heavyduty-inline}} (+1 Will on equip)
  
Food
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=== Food ===
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* {{Itemlink|All-in}} (temporarily +3 all base abilities)
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* {{Itemlink|Boolean}} (temporarily -3 all base abilities)
 
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Will)
 
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Will)
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* {{Itemlink|Slackjaw (cocktail)}} (temporary -1 Will)
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* {{Itemlink|Mystery Candy}} (temporary -1 Will)
  
 
== Will checks ==
 
== Will checks ==
Base Ability checks for Will aren't common. They're mostly used to interface with certain [[:Template:Psi crystal navbox|psi crystals]] and gain knowledge from them.
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Base Ability checks for Will aren't common. They're mostly used to either interface with certain [[:Template:Psi crystal navbox|psi crystals]] and gain knowledge from them or to attempt to resist certain foreign psionic phenomena.
  
 
{{incomplete list}}
 
{{incomplete list}}
* [[Mysterious Pillars (Silent Isle)]], 7 Will
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* [[Mysterious Pillars (Silent Isle)]], 7 Will and 35 [[Thought Control]]
* [[Mysterious Pillars (Core City Sewers)]]
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* [[Mysterious Pillars (Core City Sewers)]], 8 Will
* [[Monolith (Institute of Tchort)]]
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* [[Monolith (Institute of Tchort)]], 10 Will
* [[Oculus|Crystal Mainframe]]
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* [[Oculus|Crystal Mainframe]], 7 Will
* [[Mysterious Pillars (Deep Caverns)]]
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* [[Mysterious Pillars (Deep Caverns)]], 8 Will
* [[Monolith (Jaws)]]
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* [[Monolith (Jaws)]], 12 Will
 
* [[Port Ceto - Katya's Homestead]] underwater rock bridge requires one of the following to detect without knowing about it:
 
* [[Port Ceto - Katya's Homestead]] underwater rock bridge requires one of the following to detect without knowing about it:
 
** [[Psi Empathy]] and 11 Will
 
** [[Psi Empathy]] and 11 Will
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** [[Second Sight]] and 7 Will
 
** [[Second Sight]] and 7 Will
 
** [[Second Sight]] and 80 [[Thought Control]]
 
** [[Second Sight]] and 80 [[Thought Control]]
* [[Black Rock]]
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* {{spoiler|[[Black Rock]]}}, 7 Will
* [[Shadowlith]]
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* {{spoiler|[[Shadowlith]]}}, 6 Will and 80 effective skill in any psi school
  
 
== History ==
 
== History ==

Latest revision as of 10:49, 10 December 2023

Will measures character's mental determination to see to his actions regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment.

It heavily affects the potency of all psi disciplines, as well as psi point regeneration.

In-game description

Details

Will determines your effectiveness with psi abilities and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2

High will score is important for psionic characters.

Related Base Ability

Skill Synergies

Related feats

See Category:Will feats.

Related items

Equipment

Food

Will checks

Base Ability checks for Will aren't common. They're mostly used to either interface with certain psi crystals and gain knowledge from them or to attempt to resist certain foreign psionic phenomena.

This list is incomplete; you can help by expanding it.

History

  • 1.1.2.0: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description
  • 0.2.0.1: psi point regeneration scales with will and intelligence
  • 0.1.14.0: will no longer increases psi pool, psi regenerates (20 points per turn)