Difference between revisions of "HE Mine Mk II"
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{{infobox item | {{infobox item | ||
− | | image | + | | image = Items_explosives_he_mine2.png |
− | | itemquality | + | | itemquality = normal |
− | | name | + | | name = HE Mine Mk II |
− | | type | + | | type = Trap |
− | | description | + | | description = High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel. |
− | | whitestats | + | | whitestats = Required skill: 25 |
Detection difficulty: 100% | Detection difficulty: 100% | ||
− | | greenstats | + | | greenstats = Use: Place a high explosive mine on targeted spot. When triggered everyone caught in the blast suffer 35-55 heat damage and 50-80 mechanical damage. |
(Cooldown: 10s) | (Cooldown: 10s) | ||
− | | whitestats2 | + | | whitestats2 = Cannot be used in combat |
− | | value | + | | weight = 2,00 |
+ | | value = 450 | ||
}} | }} | ||
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== Crafting == | == Crafting == | ||
− | [[{{PAGENAME}}]] can be crafted with [[Blueprint: Mine]]. It requires a [[Thin Mine Case]] and | + | [[{{PAGENAME}}]] can be crafted with [[Blueprint: Mine]]. It requires a [[Thin Mine Case]] and 2 [[TNT]]. |
== Variants == | == Variants == |
Revision as of 01:01, 3 February 2014
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High-explosive mine delivers powerful blast which is used against heavily armored targets. Though it can be effectively used in antipersonnel scenarios, it is less efficient because of the absence of shrapnel. | |||
Weight: 2,00 | |||
Value: 450
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Deals approximately 110 average damage against unarmored targets near the center of explosion. HE mines work well against targets with high damage thresholds, such as robots and other heavily armored enemies.
Crafting
HE Mine Mk II can be crafted with Blueprint: Mine. It requires a Thin Mine Case and 2 TNT.
Variants
Other info
Stackable: Yes (10)
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