Recover the A-RFID Chip

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Revision as of 17:26, 19 March 2020 by Mreaten7 (talk | contribs) (Cleaning up, updating what happens if you sneak in and fix the generator)
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This page contains content from Underrail: Expedition expansion.
Recover the A-RFID Chip
Sidequest

A-RFID Chip.png
Quest information
Location West Storage Depot
Given by Chief Briggs
Rewards 350 Stygian Coins

Objectives

  • Professor Oldfield wants you to speak to a man called Jeremy Seeger about some NFT data he had managed to recover. His tent is just to the east from the medical tent. Report to the professor once you're done.
  • See Chief Briggs about your briefing. His tent is just north of the kitchen.
  • Go to the camp dock and speak to Sec-trooper Jenkins about getting a jet ski.
  • You have been assigned to investigate the West Storage Depot, a storage facility located at coordinates B7, in order to find a working A-RFID microchip; all NFT personnel have been implanted with these, most commonly in the right hand. Report either to Chief Briggs or Professor Oldfield once you've hound it.

Walkthrough

Recover data from Seeger and return to Professor Oldfield, then talk to Chief Briggs about your assignment. Commandeer a Scrap Jet from Jenkins at dock.

Getting into the depot

Go to the West Storage Depot, which is occupied by mutie refugees. There are several ways to enter the depot:

  • You can use Persuasion or Intimidation on the mutie guarding the entrance to let you in, or bribe him with three Morphine Shots or a vial of Aegis. Talk to Wesley on Level 1. Either intimidate Wesley to let you search, or promise to supply medication to the muties. If you can't persuade him to trust you, you will have to communicate with the Doctor to deliver the supplies. Then use the elevator to enter the depot.
  • You can also sneak into the depot without permission.
    • There is a crane in the courtyard, which can be used to descend to Level 2, but you need to repair it with an advanced mechanical repair kit first. You can also simply jump in the hole beside the crane. By doing so, you will lose (20-Agility)*10% health, and be dazed for 10 minutes, which means you need at least 11 agility to survive. However, this damage can be affected by Mechanical Damage Modifier.
    • There is another hole in the room behind Wesley on Level 1. It can be accessed by jumping across the east shore outside the depot with 9 agility, then climbing through the ventilation unit. 9 Agility is sufficient to survive this drop.
    • With high enough Stealth, you can sneak past the guard on Level 1, and open the fence blocking the elevator with 9 Dexterity or Pickpocketing the key from Wesley (59 skill required) to access the elevator.

Inside the Depot

Regardless of how you got in, you will start exploring the facility on Level 2. You will need to activate a water pump in order to drain Level 3 of water. There are two water pumps: the northeastern one will have to be repaired with another advanced mechanical repair kit. The southwestern pump room is guarded by a Psi Crab. You will also find a ladder leading down to Level 3, but you will not be able to interact with it until one of the pumps has been used. On Level 3, you will find multiple Strongman, along with more crabs. There is a hole in the floor in one of the central storerooms, which leads to an underground cave. Traversing the cave will allow you to ascend the floor above, where you can find a ladder leading to the generator room on Level 2. You can find Phil's Arm (West Storage Depot) and Fold-M 7 (West Storage Depot) on the Dead Technician.

Inspecting the generator with a high enough Electronics skill (threshold?) will allow you to fix it, restoring some power to the Mutie Refuge. HOWEVER, if you snuck into the lower levels without getting permission from Wesley, trying the leave the Refuge unstealthed will result in all of the muties turning hostile.
Once you have left the depot, Professor Oldfield will communicate with you.