Skills

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Revision as of 03:56, 23 June 2014 by Wikiman (talk | contribs) (→‎Melee)
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You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.

Each skill is affected by one of your character's base ability scores, but the amount of points you may invest in any skill is not restricted by them. Some skills also benefit from others through skill synergy. Synergies cannot boost skills beyond their maximum for your current level.

Offense

Offense skills, along with psi skills, define your character's primary means of attacking.

Guns

Includes all kinds of firearms and also all chemical/energy weapons. Crossbows have their own skill.

Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.

In-game description
Related Base Ability

Throwing

Throwing is a support skill, rather than a primary weapon skill you can rely on all the time.

Increases your precision with all throwing weapons and utilities, including grenades.

In-game description
Related Base Ability
No skill synergies

Crossbows

Crossbows can fire various special bolts and their low impact speed (compared to firearms and energy weapons) helps pierce energy shields.

Increases your precision and damage with crossbows.

In-game description
Related Base Ability
No skill synergies

Melee

Includes all sorts of close combat weapons - unarmed, fist weapons, knives and sledgehammers.

Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.

In-game description
Related Base Ability
No skill synergies

Defense

Defense skills are a part of your character's defensive abilities. They help you avoid some attacks and status effects completely.

They are related to agility.

Dodge

The trap avoidance is not yet implemented.[1]

Increases your chance to avoid melee attacks and traps.

In-game description
Related Base Ability
Synergies
  • Evasion 10%

Evasion

Increases your chance to avoid a ranged atack. Reduces damage you receive from area of effect attacks.

In-game description
Related Base Ability
Synergies
  • Dodge 10%

Subterfuge

Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.

Stealth

Allows you to enter Stealth Mode and successfully stay hidden.

Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat.

In-game description
Related Base Ability
No skill synergies

Hacking

Used to hack into computer terminals and open electronic locks with haxxors.

Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.

In-game description
Related Base Ability
Synergies
  • Electronics 10%

Lockpicking

Used to open mechanical locks with lockpicks.

Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.

In-game description
Related Base Ability
Synergies
  • Mechanics 10%
  • Traps 10%

Pickpocketing

Used for Pickpocketing. Stealth, lockpicking and hacking can be used to steal from (locked) containers.

Allows you to steal and plant items on other characters.

In-game description
Related Base Ability
No skill synergies

Traps

For details, see Traps.

Allows you to both use traps as a weapon and spot/disarm enemy traps.

Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps.

In-game description
Related Base Ability
Synergies
  • Lockpicking 10%
  • Mechanics 10%

Technology

Technology skills are the crafting skills of Underrail.

All of them are related to intelligence.

Mechanics

Used in most crafting recipes that use metal components.

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description
Related Base Ability
No skill synergies

Electronics

Used in crafting recipes that use electronic components.

Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.

In-game description
Related Base Ability
No skill synergies

Chemistry

Used in crafting recipes related to chemistry, such as chemical weapons and explosives

Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.

In-game description
Related Base Ability
Synergies
  • Biology 10%

Biology

For crafting medicine items and processing plants and animal remains.

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description
Related Base Ability
Synergies
  • Chemistry 15%

Tailoring

Used to craft various armor items from leather and cloth pieces.

Represents your skill in tailoring leather and cloth materials into pieces of armor.

In-game description
Related Base Ability
No skill synergies

Psi

See also: Psi abilities

Various psionic powers your character can learn during the game.

All of them are related to will.

Thought Control

Thought Control psi abilities deal with crowd control,

Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.

In-game description
Related Base Ability
Synergies
  • Psychokinesis 10%
  • Metathermics 10%

Psychokinesis

Psychokinesis psi abilities deal with melee, electricity damage and other electromagnetic manipulation.

Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.

In-game description
Related Base Ability
Synergies
  • Thought Control 10%
  • Metathermics 10%

Metathermics

Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.

Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.

In-game description
Related Base Ability
Synergies
  • Thought Control 10%
  • Psychokinesis 10%

Social

Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Stations and other settlements.

Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.

Persuasion

Often used to resolve difficult situations with peaceful dialogue.

Your ability to convince the other party to see things your way through non-violent means.

In-game description
Related Base Ability
Synergies
  • Mercantile 20%

Intimidation

Can be increased by wearing menacing looking gear like Bullet Strap Belts and armor made out of Mutated Dog Leather.

Your ability to make someone act out of fear.

In-game description
Related Base Ability
Synergies
  • Persuasion 10%

Mercantile

Not only good for trading with merchants, but also for negotiating better quest rewards. See Currency and Traders for more information.

Your ability to work out favorable prices in a business transaction.

In-game description
Related Base Ability
Synergies
  • Persuasion 20%