Ambush
Ambush is a feat.
Feat
Ambush | |
When attacking an illuminated target from out of the darkness with a single-target ranged weapon you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point. | |
Requirements
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This situational feat can increase your critical hit chance even over 100%. At the minimum requirement of 40 stealth, it gives a 32% (20+0.3*40) increase. Does not require Stealth Mode.
A target is considered illuminated when it is in sufficiently bright light, such as near a wall light fixture or a thrown Flare. Dim lighting like the glow emitted by Mindshrooms may not work. The attacker must remain in complete darkness, as any ambient light ruins the chances of an ambush attack.
You will see Ambush! scrolling combat text always when making an ambush attack even if the attack doesn't hit, unless you have disabled Scrolling Combat Text for Player Special Attacks in Options. A yellow icon next to a targets name will also be visible when its selectable for an ambush attack.
Critical hit chance sources | ||||
---|---|---|---|---|
Source | Crit | For | Type | Notes |
Weapon, unarmed or psi ability base crit chance | ||||
Dexterity | Varies | Melee attacks | Base Ability | |
Recklessness | +7% | Weapons, Unarmed | Feat | |
Recklessness | +10% | Weapons, Unarmed | Specialization | |
Psychosis | +15% | Psi | Feat | |
Psychosis | +10% | Psi | Specialization | |
Steadfast Aim | Varies | Pistols | Feat | |
Survival Instincts | +30% | Weapons, Unarmed, Psi | Feat | Only when <30% HP |
Survival Instincts: Critical Chance | +10% | Weapons, Unarmed, Psi | Specialization | Only when <30% HP |
Scrutinous | +7% | Weapons, Unarmed | Feat | |
Pellet Mayhem E | Varies | Shotgun attacks | Feat | |
Body Horror E | +3% | Weapons, Unarmed | Feat | Only against fleshy foes |
Ambush | Varies | Ranged weapons | Feat | Situational |
Seeker Goggles | Varies | Ranged weapons | Headwear | |
Neuroscopic Headband | Varies | Psi | Headwear | |
Death's Grin E | 2% | All | Headwear | |
Infused Rathound Leather Armor | Varies | Weapons, Unarmed | Armor Suit | |
JKK Tactful Jacket | +2% | Ranged weapons | Armor Suit | |
Coretech Energizing Vest | +3% | Energy pistol attacks | Armor Suit | |
Phantom Dancer E | +3% | Sword attacks | Armor Suit | |
Psychophract Exoskeleton HD | +3% | Psychokinesis and Metathermics psi attacks | Armor Suit | |
Infused Rathound Leather Boots | +2% | Unarmed attacks and fist weapons | Boots | |
Sørmirbæren Staff-spear E | +3% | Psi | Spear | |
Høddurform E | +5% | Psi | Spear | |
Red Dragon E | +20% | Decapitate | Sword | |
Focus Stim | +15% | Weapons, Unarmed, Psi | Drug | Temporary |
Core Chips | +2% | Weapons, Unarmed | Food | Temporary |
Hardcore Chips | +5% | Weapons, Unarmed | Food | Temporary |
Mystery Candy | +5% | Weapons, Unarmed, Psi | Food | Temporary |
Tattoo: Anarchy | +1% | Weapons and Unarmed attacks | Tattoo | |
Tattoo: Skulljacked HD | +2% | Psi | Tattoo | Only while wearing armor suit with (unmodified) armor penalty of 50% or higher |
Escalated Psionic Innervation HD | Varies | Psychokinesis or Metathermics psi attacks | Special ability | Temporary |
Specializations
- Ambush (10 levels) — Further increases the critical chance bonus from Ambush by additional 2% for each specialization point.
History
Underrail 1.1
- 1.1.1.0 - You will now see which targets qualify for Ambush feat proc based on their and your current location. The indicator will be placed left of the target's health bar.
- 1.1.0.14 (Expedition) - Shotgun will no longer trigger Ambush since it's not a single target weapon
Underrail 1.0
- No changes
Underrail Alpha