Traders, merchants or vendors are NPCs who trade items with the player.
- You can't see the exact value of your trade, but the Refuses/Accepts bar should give you a rough idea
- Alt-click or double-click items to quickly send them to trade
- Shift-click items to split stacks
- Reset button sends requested and offered items back
- Auto button uses available currency items to equalize the trade
- Trade button completes the trade
- Offered items overlaid with X won't be accepted by the trader
The price modifier for items you purchase usually starts at 200% and can be lowered with your mercantile skill. Some traders may also offer you better deals than others.
Price is reduced by 1% (from the starting 200%) per point of mercantile skill. There's a cap on how much item prices can be reduced but there's no information available about this cap. It could be a soft cap that reduces the value of each point invested in mercantile or it could be a hard cap that prevents items from being sold for less than 115% of their base cost. (This information was deduced from screenshots posted here: https://steamcommunity.com/app/250520/discussions/0/2952595757894745888/)
Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.
|SGS Credits||10||South Gate Station (local currency)|
|Stygian Coin (Charons)||30||Everywhere in South Underrail|
|United Stations Dollar||50||United Stations and Protectorate bases|
|Zlatortiya||15||Nowhere in South Underrail, but Kokoschka exchanges it to stygian coins|
Most merchant stores are restocked every 90 minutes.
Traders usually buy only certain types of items, and only in limited amounts. Merchants also have limited amount of money available. These limits reset when their inventory is restocked.
All merchants start with an initial merchandise shipment, but may acquire new shipments (or lose access to some shipments) during the game to change their store inventory. New shipments with higher level items or entirely new items will be available in some stores based on game progression (e.g. TNT Charges in SGS armory after the railroad blockade is cleared) and special merchandise shipments are available to players who invest in mercantile skill.
Special merchandise includes more and better quality components and equipment. Special merchandise comes in multiple tiers with increasing skill requirements each. In future versions, special merchandise may even include unique items that cannot be gained otherwise.
Lists of merchants in the base game and Expedition expansion.
|Dude||Dude's House - Caves||The Juice|
|Ray||Core City||Jet ski parts|
|The Rig||Jet ski parts|
|Murky||The Rig||Food, Ammunition|
|Ladelman||Black Sea Expedition Camp||Armory|
|Marcus||Black Sea Expedition Camp||Electronics|
|Doctor Savage||Black Sea Expedition Camp||Pharmacy|
|Aegis Sec-chef||Black Sea Expedition Camp||Food|
|Eustace||Mutie Refuge||Hunting supplies|
|Mutie Chef||Mutie Refuge||Food|
|Ferryman||Black Sea, B6
Black Sea, G1
Black Sea, J11
Black Sea, I8
|Handmaiden||Lemurian Health Center||Pharmacy|
|Traveling Merchant||Random event||General|
|Traveling Merchant||Random event||Electronics|
|Traveling Merchant||Random event||Mechanical|
|Traveling Merchant||Random event||Medicine|
|Traveling Merchant||Random event||Hunting|
|Traveling Merchant||Random event||Weapons|
-  The pharmacist handmaiden in Lemurian Health Center's pharmacy has a random chance of appearing.