Difference between revisions of "Blueprint: SMG"
		
		
		
		
		
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| WikimanBot (talk | contribs) | m | ||
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| | component2   = Barrel | | component2   = Barrel | ||
| | optional1    = SMG Enhancement | | optional1    = SMG Enhancement | ||
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| | optional2    = SMG Enhancement | | optional2    = SMG Enhancement | ||
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| | datafile     = Blueprints\Smg.item | | datafile     = Blueprints\Smg.item | ||
| }} | }} | ||
Revision as of 17:40, 2 April 2015
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| Contains instructions on how to create any type of SMG. | |||||||
| Weight: 0,05 | |||||||
| Value: 1000 
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Produces different SMG-type firearms. Submachine guns are light, burst-capable firearms with no melee nor moving penalty.
Required skills
- Mechanics (skill level needed depends on component quality)
Supported parts
- Jackrabbit SMG
- Jaguar SMG
- Steel Cat SMG
- Impala SMG
- SMG Enhancements (optional)
- Extended Magazine (+25% Magazine capacity)
- Forward Grip (+10% Burst Precision)
- Laser Sight (+10% Precision)
- Barrel Compensator (+15% Burst precision)
- Muzzle Brake (2 Extra burst shots)
- Rapid Reloader (-20% Base AP cost)
