Difference between revisions of "Blueprint: Sledgehammer"
		
		
		
		
		
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| WikimanBot (talk | contribs) | m | ||
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| ; Energy core (optional) | ; Energy core (optional) | ||
| {{ComponentGroup|EnergyCore}} | {{ComponentGroup|EnergyCore}} | ||
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| + | == Related feats == | ||
| + | * [[Power Management]] (+35% energy capacity) | ||
| + | * [[Weaponsmith]] (+5% critical chance) | ||
| + | |||
| {{Blueprint navbox}} | {{Blueprint navbox}} | ||
| [[Category:Items]] | [[Category:Items]] | ||
| [[Category:Blueprints|Sledgehammer]] | [[Category:Blueprints|Sledgehammer]] | ||
Revision as of 00:14, 6 April 2015
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| Contains detailed instructions on how to create a sledgehammer. | |||||||
| Weight: 0,05 | |||||||
| Value: 500 
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Produces various sledgehammers.
Required skills
- Mechanics (skill level needed depends on component quality, 20 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Handle
- Power module (optional)
- Electroshock Generator (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets)
- Energy core (optional)
 Plasma Core (provides energy capacity) Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)




