Difference between revisions of "Blueprint: Chemical Bolt"
		
		
		
		
		
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| WikimanBot (talk | contribs) | m | ||
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| == Required skills == | == Required skills == | ||
| − | * [[Biology]] 25, 30, 35, 50 or [[Chemistry]] 35 | + | * [[Biology]] 25, 30, 35, 50 or [[Chemistry]] 35, 75 | 
| == Supported parts == | == Supported parts == | ||
| Line 29: | Line 29: | ||
| ; Chemical | ; Chemical | ||
| * [[Acid]] | * [[Acid]] | ||
| + | * [[Corrosive Acid]] | ||
| * [[Midazolam]] | * [[Midazolam]] | ||
| {{ComponentGroup|Poisons}} | {{ComponentGroup|Poisons}} | ||
Revision as of 10:01, 18 December 2015
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| Contains instructions on how to create bolts that inject various chemicals. | ||||||
| Weight: 0,05 | ||||||
| Value: 400 
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Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
 Black Dragon Poison (psionic inhibition) Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks) Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception) Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end) Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies) Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
 Blinding Poison E (Bio damage per turn, reduces perception) Blinding Poison E (Bio damage per turn, reduces perception)
 Leper Poison E (Bio damage per turn, increases mechanical damage) Leper Poison E (Bio damage per turn, increases mechanical damage)
 Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration) Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
