Difference between revisions of "Rifle Bipod"
		
		
		
		
		
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| m (Epeli moved page Bipod to Rifle Bipod: in-game name) | m | ||
| (9 intermediate revisions by 6 users not shown) | |||
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| − | {{infobox  | + | {{infobox item | 
| − | | image  | + | | image       = items_components_bipod.png | 
| − | | itemquality  | + | | itemquality = high | 
| − | | name  | + | | name        = Rifle Bipod | 
| − | | description  | + | | type        = Component | 
| − | | skillsreq  | + | | description = Bipods can be attached to rifles to increase aim stability and therefore weapon precision. However, it makes positioning the rifle take longer. | 
| − | | value  | + | | skillsreq   = :Mechanics 40 | 
| + | | weight      = 0.35 | ||
| + | | value       = 500 | ||
| + | | datafile    = Components\Weapons\Bipod.item | ||
| }} | }} | ||
| + | |||
| + | The '''Rifle Bipod''' grants a bonus of +10% to Precision, at the expense of an additional AP cost per shot. This AP penalty is +2 with Assault Rifles and +5 with Sniper Rifles. Grenade Launchers take a +2 AP penalty and a 5% increase to their move and shoot penalty. LMGs receive an AP penalty of +5 and have their Burst precision penalty reduced to 0%. | ||
| + | |||
| + | The precision bonus is lost by moving and losing the [[Focused]] state. | ||
| == Used in == | == Used in == | ||
| * [[Blueprint: Assault Rifle]] (optional) | * [[Blueprint: Assault Rifle]] (optional) | ||
| * [[Blueprint: Sniper Rifle]] (optional) | * [[Blueprint: Sniper Rifle]] (optional) | ||
| + | * [[Blueprint: Grenade Launcher]] (optional) | ||
| + | * [[Blueprint: Light Machine Gun]] (optional) | ||
| Line 18: | Line 27: | ||
| [[Category:Assault Rifle Enhancements]] | [[Category:Assault Rifle Enhancements]] | ||
| [[Category:Sniper Rifle Enhancements]] | [[Category:Sniper Rifle Enhancements]] | ||
| + | [[Category:Grenade Launcher Enhancements]] | ||
| + | [[Category:Light Machine Gun Enhancements]] | ||
| + | [[Category:Firearm parts]] | ||
Latest revision as of 11:44, 7 November 2023
| 
 | |||
| Bipods can be attached to rifles to increase aim stability and therefore weapon precision. However, it makes positioning the rifle take longer. | |||
| Required crafting skills: 
 | |||
| Weight: 0.35 | |||
| Value: 500 
 | |||
The Rifle Bipod grants a bonus of +10% to Precision, at the expense of an additional AP cost per shot. This AP penalty is +2 with Assault Rifles and +5 with Sniper Rifles. Grenade Launchers take a +2 AP penalty and a 5% increase to their move and shoot penalty. LMGs receive an AP penalty of +5 and have their Burst precision penalty reduced to 0%.
The precision bonus is lost by moving and losing the Focused state.
Used in
- Blueprint: Assault Rifle (optional)
- Blueprint: Sniper Rifle (optional)
- Blueprint: Grenade Launcher (optional)
- Blueprint: Light Machine Gun (optional)
