Difference between revisions of "Chemistry"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
|  (redirect page) | |||
| (26 intermediate revisions by 8 users not shown) | |||
| Line 1: | Line 1: | ||
| − | + | '''Chemistry''' is a crafting [[Skills|skill]]. | |
| + | |||
| + | {{Quote | ||
| + | | Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives. | ||
| + | | In-game description | ||
| + | }} | ||
| + | |||
| + | {{Synergies | ||
| + | |* [[Intelligence]] | ||
| + | |* [[Biology]] 10% | ||
| + | }} | ||
| + | |||
| + | == Details == | ||
| + | Chemistry is used mainly for processing chemical components and crafting chemical weapons. | ||
| + | |||
| + | You can get a 15% bonus to Chemistry when crafting at the basement of [[Your House]] once you have bought the relevant workbench. | ||
| + | |||
| + | == Related feats == | ||
| + | * [[:Category:Crafting feats]] | ||
| + | * [[:Category:Chemistry feats]] | ||
| + | |||
| + | == Chemistry skill checks == | ||
| + | {{Incomplete list}} | ||
| + | {| class="sortable wikitable" | ||
| + | |- | ||
| + | ! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result | ||
| + | |- | ||
| + | | [[Foundry]] || [[Assassinate Olivia]] || 35 || Sabotage her chemistry set | ||
| + | |- | ||
| + | | [[Institute of Tchort]] || Must start [[Field test XAL-001|Field test XAL-001]] || 100 || Gain access to [[Octavia|Octavia's]] special merchandise  | ||
| + | |} | ||
| + | |||
| + | == Related items == | ||
| + | === Equipment === | ||
| + | * {{Itemlink|Chemoinvestigative Belt}} (+15) | ||
| + | |||
| + | === Crafting === | ||
| + | Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | ||
| + | |||
| + | {{columns|3| | ||
| + | Chemical weaponry | ||
| + | * {{Itemlink|Blueprint: Chemical Ammo}} (20-80) | ||
| + | * {{Itemlink|Blueprint: Chemical Bolt}} (35-80) | ||
| + | * {{Itemlink|Blueprint: Chemical Pistol}} (Quality dependent) | ||
| + | * {{Itemlink|Blueprint: Chemical Blob Trap}} (Quality dependent) | ||
| + | * {{Itemlink|Blueprint: Incendiary Bolt}} (20-60) | ||
| + | |||
| + | Common firearm ammo | ||
| + | * {{Itemlink|Blueprint: Bullets}} (15) | ||
| + | * {{Itemlink|Blueprint: JHP Bullets}} (15) | ||
| + | * {{Itemlink|Blueprint: W2C Bullets}} (50) | ||
| + | * {{Itemlink|Blueprint: Shotgun Shells}} (15) | ||
| + | * {{Itemlink|Blueprint: Frag Launcher Grenades}} (15) | ||
| + | * {{Itemlink|Blueprint: High-explosive Launcher Grenades}} (50) | ||
| + | |||
| + | Special bullets | ||
| + | * {{Itemlink|Blueprint: Acid Bullets}} (35) | ||
| + | * {{Itemlink|Blueprint: Contaminated Bullets}} (20) | ||
| + | * {{Itemlink|Blueprint: Explosive Bullets}} (50) | ||
| + | * {{Itemlink|Blueprint: Incendiary Bullets}} (40/60) | ||
| + | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (15) | ||
| + | * {{Itemlink|Blueprint: Shock Bullets}} (15) | ||
| + | * {{Itemlink|Blueprint: Concussive Launcher Grenades}} (60) | ||
| + | * {{Itemlink|Blueprint: Cluster Launcher Grenades}} (30) | ||
| + | * {{Itemlink|Blueprint: Incendiary Launcher Grenades}} (72) | ||
| + | * {{Itemlink|Blueprint: Thermobaric Launcher Grenades}} (110) | ||
| + | |||
| + | Explosives | ||
| + | * {{Itemlink|Blueprint: Hand Grenade}} (15-112) | ||
| + | * {{Itemlink|Blueprint: Incendiary Grenade}} (20-60) | ||
| + | * {{Itemlink|Blueprint: Mine}} (15-112) | ||
| + | * {{Itemlink|Blueprint: T.N.T. Charge}} (15) | ||
| + | * {{Itemlink|Blueprint: Gas Grenade}} (20/45) | ||
| + | * {{Itemlink|Blueprint: Flashbang}} (40) | ||
| + | * {{Itemlink|Blueprint: Stingball Grenade}} (15) | ||
| + | |||
| + | Medicine and drugs | ||
| + | * {{Itemlink|Blueprint: Psi Inhalant}} (10) | ||
| + | * {{Itemlink|Blueprint: Motion}} (10) | ||
| + | |||
| + | Special leather | ||
| + | * {{Itemlink|Mutated Dog Leather}} (Quality dependent) | ||
| + | * {{Itemlink|Infused Mutated Dog Leather}} (Quality dependent) | ||
| + | }} | ||
| + | |||
| + | |||
| + | {{Skills navbox}} | ||
| + | [[Category:Skills]] | ||
Latest revision as of 08:07, 22 January 2024
Chemistry is a crafting skill.
| Related Base Ability | Skill Synergies | 
| 
 | 
Details
Chemistry is used mainly for processing chemical components and crafting chemical weapons.
You can get a 15% bonus to Chemistry when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Chemistry skill checks
- This list is incomplete; you can help by expanding it.
| Location | Related quest(s) | Skill | Result | 
|---|---|---|---|
| Foundry | Assassinate Olivia | 35 | Sabotage her chemistry set | 
| Institute of Tchort | Must start Field test XAL-001 | 100 | Gain access to Octavia's special merchandise | 
Related items
Equipment
 Chemoinvestigative Belt (+15) Chemoinvestigative Belt (+15)
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Chemical weaponry
 Blueprint: Chemical Ammo (20-80) Blueprint: Chemical Ammo (20-80)
 Blueprint: Chemical Bolt (35-80) Blueprint: Chemical Bolt (35-80)
 Blueprint: Chemical Pistol (Quality dependent) Blueprint: Chemical Pistol (Quality dependent)
 Blueprint: Chemical Blob Trap (Quality dependent) Blueprint: Chemical Blob Trap (Quality dependent)
 Blueprint: Incendiary Bolt (20-60) Blueprint: Incendiary Bolt (20-60)
Common firearm ammo
 Blueprint: Bullets (15) Blueprint: Bullets (15)
 Blueprint: JHP Bullets (15) Blueprint: JHP Bullets (15)
 Blueprint: W2C Bullets (50) Blueprint: W2C Bullets (50)
 Blueprint: Shotgun Shells (15) Blueprint: Shotgun Shells (15)
 Blueprint: Frag Launcher Grenades (15) Blueprint: Frag Launcher Grenades (15)
 Blueprint: High-explosive Launcher Grenades (50) Blueprint: High-explosive Launcher Grenades (50)
Special bullets
 Blueprint: Acid Bullets (35) Blueprint: Acid Bullets (35)
 Blueprint: Contaminated Bullets (20) Blueprint: Contaminated Bullets (20)
 Blueprint: Explosive Bullets (50) Blueprint: Explosive Bullets (50)
 Blueprint: Incendiary Bullets (40/60) Blueprint: Incendiary Bullets (40/60)
 Blueprint: Micro-Shrapnel Bullets (15) Blueprint: Micro-Shrapnel Bullets (15)
 Blueprint: Shock Bullets (15) Blueprint: Shock Bullets (15)
 Blueprint: Concussive Launcher Grenades (60) Blueprint: Concussive Launcher Grenades (60)
 Blueprint: Cluster Launcher Grenades (30) Blueprint: Cluster Launcher Grenades (30)
 Blueprint: Incendiary Launcher Grenades (72) Blueprint: Incendiary Launcher Grenades (72)
 Blueprint: Thermobaric Launcher Grenades (110) Blueprint: Thermobaric Launcher Grenades (110)
Explosives
 Blueprint: Hand Grenade (15-112) Blueprint: Hand Grenade (15-112)
 Blueprint: Incendiary Grenade (20-60) Blueprint: Incendiary Grenade (20-60)
 Blueprint: Mine (15-112) Blueprint: Mine (15-112)
 Blueprint: T.N.T. Charge (15) Blueprint: T.N.T. Charge (15)
 Blueprint: Gas Grenade (20/45) Blueprint: Gas Grenade (20/45)
 Blueprint: Flashbang (40) Blueprint: Flashbang (40)
 Blueprint: Stingball Grenade (15) Blueprint: Stingball Grenade (15)
Medicine and drugs
 Blueprint: Psi Inhalant (10) Blueprint: Psi Inhalant (10)
 Blueprint: Motion (10) Blueprint: Motion (10)
Special leather
 Mutated Dog Leather (Quality dependent) Mutated Dog Leather (Quality dependent)
 Infused Mutated Dog Leather (Quality dependent) Infused Mutated Dog Leather (Quality dependent)
| 
 | |||||||||||||||||||||||