Difference between revisions of "Blueprint: Tactical Vest"
		
		
		
		
		
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m (substitute ArmorPlate from Template:ComponentGroup since it's only used on this page)  | 
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* [[Mechanics]] (skill level needed depends on component quality)  | * [[Mechanics]] (skill level needed depends on component quality)  | ||
* [[Biology]] (only for [[Regenerative Vest (component)|Regenerative Vest]] and carapaces)  | * [[Biology]] (only for [[Regenerative Vest (component)|Regenerative Vest]] and carapaces)  | ||
| − | * [[Electronics]] (only for [[Regenerative Vest (component)|Regenerative Vest]])  | + | * [[Electronics]] (only for [[Galvanic Vest (component)|Galvanic Vest]] and [[Regenerative Vest (component)|Regenerative Vest]])  | 
* [[Chemistry]] (only for [[Biohazard Vest (component)|Biohazard Vest]])  | * [[Chemistry]] (only for [[Biohazard Vest (component)|Biohazard Vest]])  | ||
Revision as of 17:58, 16 February 2016
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| Contains instructions on how to create a tactical vest. | |||||||
| Use: Download blueprint into your wristpad. | |||||||
| Weight: 0.05 | |||||||
Value: 1000
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Creates a Tactical Vest.
Required skills
- Tailoring (skill level needed depends on component quality)
 - Mechanics (skill level needed depends on component quality)
 - Biology (only for Regenerative Vest and carapaces)
 - Electronics (only for Galvanic Vest and Regenerative Vest)
 - Chemistry (only for Biohazard Vest)
 
Supported parts
- Carrier Vest
 
 Biohazard Vest (Increases Bio resistance/threshold)
 Galvanic Vest (Increases Electricity resistance/threshold)
 Insulated Vest (Increases Cold resistance/threshold)
 Regenerative Vest (Provides health regeneration when powered)
 Sturdy Vest (Increases health)
- Ballistic Panel
 
 Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
 Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
 Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
- Armor plate (optional)
 
- Ceramic Plate (Increases Mechanical threshold, adds 50% to Armor Penalty)
 - Nanocomposite Plate (Decreases damage from critical hits, adds 15% to Armor Penalty)
 - Burrower Carapace (Increases Mechanical threshold, increases Heat damage resistance/threshold, adds 35% to Armor Penalty)
 - Psi Beetle Carapace (Increases Mechanical threshold, increases all psionic skills, decreases psi cost, adds 20% to Armor Penalty)
 
- Overcoat fabric (optional)
 
Related feats
- Ballistics (+3 mechanical damage threshold from vests)
 - Clothier (+20% fabric quality)
 - Power Management (+35% energy capacity)