Difference between revisions of "Rapid Reloader"
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{{infobox item | {{infobox item | ||
| image = Rapid Reloader.png | | image = Rapid Reloader.png | ||
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}} | }} | ||
| − | '''Rapid Reloader''' is a firearm part. It provides 20% reduced base AP cost. | + | '''Rapid Reloader''' is a firearm part. It provides 20% reduced base AP cost and a 25% chance to restore 50%-100% (up to 10-20) AP on shoot, once per turn. |
== Modified base AP cost == | == Modified base AP cost == | ||
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! 5mm !! 7.62 !! 8.6mm !! 9mm !! .44 !! 12.7mm | ! 5mm !! 7.62 !! 8.6mm !! 9mm !! .44 !! 12.7mm | ||
|- | |- | ||
| − | ! Pistol || | + | ! Pistol || {{Itemlink|Hawker}} |
| 16 → 13 || 20 → 16 || || || || | | 16 → 13 || 20 → 16 || || || || | ||
|- | |- | ||
| − | ! Pistol || | + | ! Pistol || {{Itemlink|Neo Luger}} |
| 16 → 13 || || || 25 → 20 || || | | 16 → 13 || || || 25 → 20 || || | ||
|- | |- | ||
| − | ! Pistol || | + | ! Pistol || {{Itemlink|Falchion}} |
| || 20 → 16 || || 25 → 20 || || | | || 20 → 16 || || 25 → 20 || || | ||
|- | |- | ||
| − | ! Pistol || | + | ! Pistol || {{Itemlink|Hammerer}} |
| || 20 → 16 || || 25 → 20 || 32 → 26 || | | || 20 → 16 || || 25 → 20 || 32 → 26 || | ||
|- | |- | ||
| − | ! SMG || | + | ! SMG || {{Itemlink|Jaguar}} |
| 10 → 8 || 12 → 10 || || || || | | 10 → 8 || 12 → 10 || || || || | ||
|- | |- | ||
| − | ! SMG || | + | ! SMG || {{Itemlink|Jackrabbit}} |
| 11 → 9 || || || || || | | 11 → 9 || || || || || | ||
|- | |- | ||
| − | ! SMG || | + | ! SMG || {{Itemlink|Impala}} |
| 11 → 9 || 13 → 11 || || || || | | 11 → 9 || 13 → 11 || || || || | ||
|- | |- | ||
| − | ! SMG || | + | ! SMG || {{Itemlink|Steel Cat}} |
| || 13 → 11 || 16 → 13 || || || | | || 13 → 11 || 16 → 13 || || || | ||
|- | |- | ||
| − | ! Assault Rifle || | + | ! Assault Rifle || {{Itemlink|Marauder}} |
| || 13 → 11 || 14 → 12 || || || | | || 13 → 11 || 14 → 12 || || || | ||
|- | |- | ||
| − | ! Assault Rifle || | + | ! Assault Rifle || {{Itemlink|Huszar}} |
| || || 14 → 12 || 16 → 13 || || | | || || 14 → 12 || 16 → 13 || || | ||
|- | |- | ||
| − | ! Assault Rifle || | + | ! Assault Rifle || {{Itemlink|Hornet}} |
| || 11 → 9 || 12 → 10 || 14 → 12 || || | | || 11 → 9 || 12 → 10 || 14 → 12 || || | ||
|- | |- | ||
| − | ! Assault Rifle || | + | ! Assault Rifle || {{Itemlink|Chimera}} |
| || || 14 → 12 || 16 → 13 || || | | || || 14 → 12 || 16 → 13 || || | ||
|- | |- | ||
| − | ! Sniper Rifle || | + | ! Sniper Rifle || {{Itemlink|Corsair}} |
| || 35 → 28 || 40 → 32 || || || 45 → 36 | | || 35 → 28 || 40 → 32 || || || 45 → 36 | ||
|- | |- | ||
| − | ! Sniper Rifle || | + | ! Sniper Rifle || {{Itemlink|Harbinger}} |
| || || 40 → 32 || || || 45 → 36 | | || || 40 → 32 || || || 45 → 36 | ||
|- | |- | ||
| − | ! Sniper Rifle || | + | ! Sniper Rifle || {{Itemlink|Reaper}} |
| || 35 → 28 || 40 → 32 || || || | | || 35 → 28 || 40 → 32 || || || | ||
|- | |- | ||
| − | ! Sniper Rifle || | + | ! Sniper Rifle || {{Itemlink|Spearhead}} |
| || 30 → 24 || || || || | | || 30 → 24 || || || || | ||
|} | |} | ||
== Used in == | == Used in == | ||
| − | * | + | * {{Itemlink|Blueprint: Pistol}} (optional) |
| − | * | + | * {{Itemlink|Blueprint: SMG}} (optional) |
| − | * | + | * {{Itemlink|Blueprint: Assault Rifle}} (optional) |
| − | * | + | * {{Itemlink|Blueprint: Sniper Rifle}} (optional) |
== History == | == History == | ||
| + | * [[1.1.2.0]] - also provides a proc to restore AP. | ||
* [[1.0.4]] - no longer counts as a barrel enhancement (is usable with [[Barrel Compensator]], [[Muzzle Brake]] or [[Silencer]]) | * [[1.0.4]] - no longer counts as a barrel enhancement (is usable with [[Barrel Compensator]], [[Muzzle Brake]] or [[Silencer]]) | ||
* [[0.1.14.0]] - introduced | * [[0.1.14.0]] - introduced | ||
Revision as of 06:47, 29 July 2020
| |||
| This component can be used when crafting firearms to increase the firing rate. | |||
Required crafting skills:
| |||
| Weight: 0.20 | |||
Value: 1000
| |||
Rapid Reloader is a firearm part. It provides 20% reduced base AP cost and a 25% chance to restore 50%-100% (up to 10-20) AP on shoot, once per turn.
Modified base AP cost
The 20% decrease result is rounded up unlike the typical behavior of round toward zero for effective values.
| Type | Frame | 5mm | 7.62 | 8.6mm | 9mm | .44 | 12.7mm |
|---|---|---|---|---|---|---|---|
| Pistol | 16 → 13 | 20 → 16 | |||||
| Pistol | 16 → 13 | 25 → 20 | |||||
| Pistol | 20 → 16 | 25 → 20 | |||||
| Pistol | 20 → 16 | 25 → 20 | 32 → 26 | ||||
| SMG | 10 → 8 | 12 → 10 | |||||
| SMG | 11 → 9 | ||||||
| SMG | 11 → 9 | 13 → 11 | |||||
| SMG | 13 → 11 | 16 → 13 | |||||
| Assault Rifle | 13 → 11 | 14 → 12 | |||||
| Assault Rifle | 14 → 12 | 16 → 13 | |||||
| Assault Rifle | 11 → 9 | 12 → 10 | 14 → 12 | ||||
| Assault Rifle | 14 → 12 | 16 → 13 | |||||
| Sniper Rifle | 35 → 28 | 40 → 32 | 45 → 36 | ||||
| Sniper Rifle | 40 → 32 | 45 → 36 | |||||
| Sniper Rifle | 35 → 28 | 40 → 32 | |||||
| Sniper Rifle | 30 → 24 |
Used in
Blueprint: Pistol (optional)
Blueprint: SMG (optional)
Blueprint: Assault Rifle (optional)
Blueprint: Sniper Rifle (optional)
History
- 1.1.2.0 - also provides a proc to restore AP.
- 1.0.4 - no longer counts as a barrel enhancement (is usable with Barrel Compensator, Muzzle Brake or Silencer)
- 0.1.14.0 - introduced