Difference between revisions of "Charm"

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'''Charms''' are combat utilities. Only one charm can be "active" at a time. They are sold by [[Coral]].
 
'''Charms''' are combat utilities. Only one charm can be "active" at a time. They are sold by [[Coral]].
  
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Charms provide hidden benefits that are not visible on the player's stat screen. Their effects magnitude depends on how much did player believed their usefulness during first conversations with [[Coral]]{{verify}}.
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Charms provide hidden benefits that are not visible on the player's stat screen. Their effects magnitude depends on amount of bought charms and how much did player believed their usefulness during first conversations with [[Coral]] during a palm reading.
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Their bonuses are passively applied at random real time intervals checks when respective stat is in use, but will have an doubled bonus for 50 seconds or 10 turns in combat mode after being kissed.
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Kissing a charm does not mean that its bonus is constantly active it only means that while charm is activated and random time interval check passes charm bonus effect will be stronger than passive one{{verify}}.
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Their bonuses are passively applied at fixed real time intervals checks, but will have an increased bonus for 50 seconds or 10 turns in combat mode after being kissed. Kissing a charm does not mean that its bonus is constantly active it only means that while charm is activated, charm bonus effect will be stronger than passive one.
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Most charms also get slightly better passive boost depending on total number of charms present in inventory{{verify}} but because many of them have their max bonuses capped, it is essentially worth only to get charms useful for the current build.
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Each charm present in the inventory reduces their effectiveness and increases their penalties, so although purchasing more charms permamently strengthens their power, it is preferable to to carry more than one needed for the current build in your inventory.
  
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Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects which depends whether player has passed a [[Persuasion]] check (30 effective skill) during palm reading:
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Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects which depends whether player has passed a [[Persuasion]] check (30, 70, 90 or 110 effective skill depending on player's progress through the game) during palm reading:
  
 
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{{hiddensection|Charm effects|
 
{{hiddensection|Charm effects|
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- Burrower Tarsus Charm: Increases critical chance of throwing knives when having high enough armor penalty but makes you more likely to get hit.
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- Burrower Tarsus Charm: Reduces chance to get critically hit when having high enough armor penalty but makes you more likely to get hit.
 
<br>
 
<br>
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- Coil Spider Tarsus Charm: Increases jump range of [[Electrokinesis]] but increases electrical damage taken.
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- Coil Spider Tarsus Charm: Increases jump range of [[Electrokinesis]] (always on, regarding of active hours) and electrical damage but increases electrical damage taken.
 
<br>
 
<br>
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- Death Stalker Claw Charm: Makes you slightly harder to [[Stealth Mode|detect]].
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- Death Stalker Claw Charm: Makes you slightly harder to [[Stealth Mode|detect]] in darkness, but makes you easier to detect when in light (always on, regarding of active hours).
 
<br>
 
<br>
 
- Dog Paw Charm: Unknown
 
- Dog Paw Charm: Unknown
 
<br>
 
<br>
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- Hopper Foot Charm: Increases critical chance with weapons and unarmed attacks but reduces fortitude.
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- Hopper Foot Charm: Increases critical chance with weapons and unarmed attacks but reduces physical resistance (based on fortitude).
 
<br>
 
<br>
 
- Psi Beetle Claw Charm: Increases critical chance with psi abilities but reduces resolve.
 
- Psi Beetle Claw Charm: Increases critical chance with psi abilities but reduces resolve.
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- Rathound Paw Charm: Unknown
 
- Rathound Paw Charm: Unknown
 
<br>
 
<br>
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- Siphoner Foot Charm: Increases chance to inflict bleed.
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- Siphoner Foot Charm: Increases chance to inflict bleed and reduces enemy hit chance.
 
<br>
 
<br>
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- Warthog Foot Charm: Increases fortitude when under effect of food items, but reduces it when the duration of the buff is below 25%.
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- Warthog Foot Charm: Increases physical resistance when under effect of food items, but reduces it when the duration of the buff is below 25%.
 
<br>
 
<br>
 
- White Cat Paw Charm: Unknown
 
- White Cat Paw Charm: Unknown
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== Variants ==
 
== Variants ==
 
* Burrower Tarsus Charm
 
* Burrower Tarsus Charm
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** Coral will recommend you this if you have high [[Strength]].
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** Coral will recommend you this if you have 8 [[Constitution]].
 
* Coil Spider Tarsus Charm
 
* Coil Spider Tarsus Charm
 
* Death Stalker Claw Charm
 
* Death Stalker Claw Charm
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** Coral will recommend you this if you have a high [[Stealth]] skill value. {{verify}}
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** Coral will recommend you this if you have 6 [[Agility]].
 
* Dog Paw Charm
 
* Dog Paw Charm
 
* Hopper Foot Charm
 
* Hopper Foot Charm
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** Coral will recommend you this if you are a [[Psi Empathy|psionic]].
 
** Coral will recommend you this if you are a [[Psi Empathy|psionic]].
 
* Rathound Paw Charm
 
* Rathound Paw Charm
 +
** Coral will recommend you this if you have 6 [[Strength]] or 6 [[Dexterity]].
 
* Siphoner Foot Charm
 
* Siphoner Foot Charm
 
* Warthog Foot Charm
 
* Warthog Foot Charm
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** Coral will recommend you this if you have high [[Constitution]].
+
** Coral will recommend you this if you have 6 [[Constitution]].
 
* White cat Paw Charm
 
* White cat Paw Charm
 +
  
 
{{Utilities navbox}}
 
{{Utilities navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Utilities]]
 
[[Category:Utilities]]

Latest revision as of 10:18, 30 October 2026

Burrower Tarsus Charm.png
Burrower Tarsus Charm
Combat Utility
Lucky charm made from a burrower's tarsus. Sturdy, and surprisingly heavy.
Weight: 0.70
v · d · e
Coil Spider Tarsus Charm.png
Coil Spider Tarsus Charm
Combat Utility
Lucky charm made from a coil spider's tarsus. Still hair-raising.
Weight: 0.30
v · d · e
Death Stalker Claw Charm.png
Death Stalker Claw Charm
Combat Utility
Lucky charm made from a death stalker's claw. Surprisingly light.
Weight: 0.20
v · d · e
Dog Paw Charm.png
Dog Paw Charm
Combat Utility
Lucky charm made from a paw of some unfortunate mutt.
Weight: 0.30
v · d · e
Hopper Foot Charm.png
Hopper Foot Charm
Combat Utility
Lucky charm made from a cave hopper's severed hind foot. Not lucky for the hopper, obviously.
Weight: 0.50
v · d · e
Psi Beetle Claw Charm.png
Psi Beetle Claw Charm
Combat Utility
Lucky charm made from a psi beetle's claw. Smells of mindshrooms.
Weight: 0.30
v · d · e
Rathound Paw Charm.png
Rathound Paw Charm
Combat Utility
Lucky charm made from a rathound's paw. The nails are still sharp.
Weight: 0.30
v · d · e
Siphoner Foot Charm.png
Siphoner Foot Charm
Combat Utility
Lucky charm made from a siphoner's foot. You sense blood when you touch it.
Weight: 0.20
v · d · e
Warthog Foot Charm.png
Warthog Foot Charm
Combat Utility
Lucky charm made from a wathog's foot. Unusable in cooking.
Weight: 0.50
v · d · e
White Cat Paw Charm.png
White Cat Paw Charm
Combat Utility
Lucky charm made from a paw of a pristine white cat.
Weight: 0.30
v · d · e

Charms are combat utilities. Only one charm can be "active" at a time. They are sold by Coral.

Charms provide hidden benefits that are not visible on the player's stat screen. Their effects magnitude depends on amount of bought charms and how much did player believed their usefulness during first conversations with Coral during a palm reading.

Their bonuses are passively applied at fixed real time intervals checks, but will have an increased bonus for 50 seconds or 10 turns in combat mode after being kissed. Kissing a charm does not mean that its bonus is constantly active it only means that while charm is activated, charm bonus effect will be stronger than passive one.

Each charm present in the inventory reduces their effectiveness and increases their penalties, so although purchasing more charms permamently strengthens their power, it is preferable to to carry more than one needed for the current build in your inventory.

Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects which depends whether player has passed a Persuasion check (30, 70, 90 or 110 effective skill depending on player's progress through the game) during palm reading:

Not Confident Confident
"Hope this works." "Let's go."
"C'mon, do your thing." "Now's your time to shine."
"Here goes nothing..." "Don't fail me now."
Charm effects

- Burrower Tarsus Charm: Reduces chance to get critically hit when having high enough armor penalty but makes you more likely to get hit.
- Coil Spider Tarsus Charm: Increases jump range of Electrokinesis (always on, regarding of active hours) and electrical damage but increases electrical damage taken.
- Death Stalker Claw Charm: Makes you slightly harder to detect in darkness, but makes you easier to detect when in light (always on, regarding of active hours).
- Dog Paw Charm: Unknown
- Hopper Foot Charm: Increases critical chance with weapons and unarmed attacks but reduces physical resistance (based on fortitude).
- Psi Beetle Claw Charm: Increases critical chance with psi abilities but reduces resolve.
- Rathound Paw Charm: Unknown
- Siphoner Foot Charm: Increases chance to inflict bleed and reduces enemy hit chance.
- Warthog Foot Charm: Increases physical resistance when under effect of food items, but reduces it when the duration of the buff is below 25%.
- White Cat Paw Charm: Unknown

Crafting

These items are not craftable.

Variants

  • Burrower Tarsus Charm
  • Coil Spider Tarsus Charm
  • Death Stalker Claw Charm
    • Coral will recommend you this if you have 6 Agility.
  • Dog Paw Charm
  • Hopper Foot Charm
  • Psi Beetle Claw Charm
    • Coral will recommend you this if you are a psionic.
  • Rathound Paw Charm
  • Siphoner Foot Charm
  • Warthog Foot Charm
  • White cat Paw Charm