Difference between revisions of "Charm"
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'''Charms''' are combat utilities. Only one charm can be "active" at a time. They are sold by [[Coral]]. | '''Charms''' are combat utilities. Only one charm can be "active" at a time. They are sold by [[Coral]]. | ||
| − | Charms provide hidden benefits that are not visible on the player's stat screen. Their effects magnitude depends on how much did player believed their usefulness during first conversations with [[Coral]] | + | Charms provide hidden benefits that are not visible on the player's stat screen. Their effects magnitude depends on amount of bought charms and how much did player believed their usefulness during first conversations with [[Coral]] during a palm reading. |
| − | Their bonuses are passively applied at | + | |
| − | Kissing a charm does not mean that its bonus is constantly active it only means that while charm is activated | + | Their bonuses are passively applied at fixed real time intervals checks, but will have an increased bonus for 50 seconds or 10 turns in combat mode after being kissed. Kissing a charm does not mean that its bonus is constantly active it only means that while charm is activated, charm bonus effect will be stronger than passive one. |
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| + | Each charm present in the inventory reduces their effectiveness and increases their penalties, so although purchasing more charms permamently strengthens their power, it is preferable to to carry more than one needed for the current build in your inventory. | ||
| − | Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects which depends whether player has passed a [[Persuasion]] check (30 effective skill) during palm reading: | + | Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects which depends whether player has passed a [[Persuasion]] check (30, 70, 90 or 110 effective skill depending on player's progress through the game) during palm reading: |
{| class="wikitable" | {| class="wikitable" | ||
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{{hiddensection|Charm effects| | {{hiddensection|Charm effects| | ||
| − | - Burrower Tarsus Charm: | + | - Burrower Tarsus Charm: Reduces chance to get critically hit when having high enough armor penalty but makes you more likely to get hit. |
<br> | <br> | ||
| − | - Coil Spider Tarsus Charm: Increases jump range of [[Electrokinesis]] but increases electrical damage taken. | + | - Coil Spider Tarsus Charm: Increases jump range of [[Electrokinesis]] (always on, regarding of active hours) and electrical damage but increases electrical damage taken. |
<br> | <br> | ||
| − | - Death Stalker Claw Charm: Makes you slightly harder to [[Stealth Mode|detect]]. | + | - Death Stalker Claw Charm: Makes you slightly harder to [[Stealth Mode|detect]] in darkness, but makes you easier to detect when in light (always on, regarding of active hours). |
<br> | <br> | ||
- Dog Paw Charm: Unknown | - Dog Paw Charm: Unknown | ||
<br> | <br> | ||
| − | - Hopper Foot Charm: Increases critical chance with weapons and unarmed attacks but reduces fortitude. | + | - Hopper Foot Charm: Increases critical chance with weapons and unarmed attacks but reduces physical resistance (based on fortitude). |
<br> | <br> | ||
- Psi Beetle Claw Charm: Increases critical chance with psi abilities but reduces resolve. | - Psi Beetle Claw Charm: Increases critical chance with psi abilities but reduces resolve. | ||
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- Rathound Paw Charm: Unknown | - Rathound Paw Charm: Unknown | ||
<br> | <br> | ||
| − | - Siphoner Foot Charm: Increases chance to inflict bleed. | + | - Siphoner Foot Charm: Increases chance to inflict bleed and reduces enemy hit chance. |
<br> | <br> | ||
| − | - Warthog Foot Charm: Increases | + | - Warthog Foot Charm: Increases physical resistance when under effect of food items, but reduces it when the duration of the buff is below 25%. |
<br> | <br> | ||
- White Cat Paw Charm: Unknown | - White Cat Paw Charm: Unknown | ||
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== Variants == | == Variants == | ||
* Burrower Tarsus Charm | * Burrower Tarsus Charm | ||
| − | ** Coral will recommend you this if you have | + | ** Coral will recommend you this if you have 8 [[Constitution]]. |
* Coil Spider Tarsus Charm | * Coil Spider Tarsus Charm | ||
* Death Stalker Claw Charm | * Death Stalker Claw Charm | ||
| − | ** Coral will recommend you this if you have | + | ** Coral will recommend you this if you have 6 [[Agility]]. |
* Dog Paw Charm | * Dog Paw Charm | ||
* Hopper Foot Charm | * Hopper Foot Charm | ||
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** Coral will recommend you this if you are a [[Psi Empathy|psionic]]. | ** Coral will recommend you this if you are a [[Psi Empathy|psionic]]. | ||
* Rathound Paw Charm | * Rathound Paw Charm | ||
| + | ** Coral will recommend you this if you have 6 [[Strength]] or 6 [[Dexterity]]. | ||
* Siphoner Foot Charm | * Siphoner Foot Charm | ||
* Warthog Foot Charm | * Warthog Foot Charm | ||
| − | ** Coral will recommend you this if you have | + | ** Coral will recommend you this if you have 6 [[Constitution]]. |
* White cat Paw Charm | * White cat Paw Charm | ||
| + | |||
{{Utilities navbox}} | {{Utilities navbox}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Utilities]] | [[Category:Utilities]] | ||
Latest revision as of 10:18, 30 October 2026
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| Lucky charm made from a burrower's tarsus. Sturdy, and surprisingly heavy. | |||
| Weight: 0.70 | |||
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| Lucky charm made from a cave hopper's severed hind foot. Not lucky for the hopper, obviously. | |||
| Weight: 0.50 | |||
Charms are combat utilities. Only one charm can be "active" at a time. They are sold by Coral.
Charms provide hidden benefits that are not visible on the player's stat screen. Their effects magnitude depends on amount of bought charms and how much did player believed their usefulness during first conversations with Coral during a palm reading.
Their bonuses are passively applied at fixed real time intervals checks, but will have an increased bonus for 50 seconds or 10 turns in combat mode after being kissed. Kissing a charm does not mean that its bonus is constantly active it only means that while charm is activated, charm bonus effect will be stronger than passive one.
Each charm present in the inventory reduces their effectiveness and increases their penalties, so although purchasing more charms permamently strengthens their power, it is preferable to to carry more than one needed for the current build in your inventory.
Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects which depends whether player has passed a Persuasion check (30, 70, 90 or 110 effective skill depending on player's progress through the game) during palm reading:
| Not Confident | Confident |
|---|---|
| "Hope this works." | "Let's go." |
| "C'mon, do your thing." | "Now's your time to shine." |
| "Here goes nothing..." | "Don't fail me now." |
| Charm effects |
|
- Burrower Tarsus Charm: Reduces chance to get critically hit when having high enough armor penalty but makes you more likely to get hit.
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Crafting
These items are not craftable.
Variants
- Burrower Tarsus Charm
- Coral will recommend you this if you have 8 Constitution.
- Coil Spider Tarsus Charm
- Death Stalker Claw Charm
- Coral will recommend you this if you have 6 Agility.
- Dog Paw Charm
- Hopper Foot Charm
- Psi Beetle Claw Charm
- Coral will recommend you this if you are a psionic.
- Rathound Paw Charm
- Siphoner Foot Charm
- Warthog Foot Charm
- Coral will recommend you this if you have 6 Constitution.
- White cat Paw Charm
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