Difference between revisions of "Biology"

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|* [[Chemistry]] 15%
 
|* [[Chemistry]] 15%
 
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}}
 
  
 
== Details ==
 
== Details ==
 
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
 
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
 +
 +
You can get a 15% bonus to Biology when crafting at the basement of [[Your House]] once you have bought the relevant workbench.
  
 
== Related feats ==
 
== Related feats ==
* [[:Category:Crafting feats]]
+
* [[:Category: Crafting feats]]
* [[:Category:Biology feats]]
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* [[:Category: Biology feats]]
 +
 
 +
== Biology skill checks ==
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{{Incomplete list}}
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{| class="sortable wikitable"
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|-
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! Location !! Related quest(s) !!data-sort-type="number"| Skill !! Result
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|-
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| [[South Gate Station]] || [[Meet Lenox Pierce]] || 100 || Discover the cause of Patrick's death
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|}
  
 
== Related items ==
 
== Related items ==
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=== Equipment ===
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* {{Itemlink|Bioinvestigative Belt}} (+15)
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* {{Itemlink|Boning Knife}} (from +1 to +7)
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* {{Itemlink|Technomedic Exoskeleton}}{{heavyduty-inline}} (+15 and +10% of base value)
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 +
=== Crafting ===
 +
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
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 +
{{columns|3|
 
Processing biological materials
 
Processing biological materials
* [[Blueprint: Extract Humour]]
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* {{Itemlink|Blueprint: Extract Humour}} (25-150)
* [[Blueprint: Process Plant or Fungus]]
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* {{Itemlink|Blueprint: Process Plant or Fungus}} (15-125)
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Medicine and drugs (skill required)
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* {{Itemlink|Blueprint: Psi Booster}} (15)
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* {{Itemlink|Blueprint: Psi Inhalant}} (15)
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* {{Itemlink|Blueprint: Health Hypo}} (25)
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* {{Itemlink|Blueprint: Morphine Shot}} (25)
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* {{Itemlink|Blueprint: Jumping Bean}} (35)
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* {{Itemlink|Blueprint: Adrenaline Shot}} (40)
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* {{Itemlink|Blueprint: Advanced Health Hypo}}  (45)
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* {{Itemlink|Blueprint: Focus Stim}} (45)
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* {{Itemlink|Blueprint: Twitch}} (50){{expedition-inline}}
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* {{Itemlink|Blueprint: The Juice}} (55){{expedition-inline}}
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* {{Itemlink|Blueprint: Aegis}} (60)
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* {{Itemlink|Blueprint: Irongut}} (60)
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* {{Itemlink|Blueprint: Psi Reinvigorator}} (60)
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* {{Itemlink|Blueprint: Coagulation Shot}} (60){{expedition-inline}}
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* {{Itemlink|Blueprint: Psionic Accelerator}} (60){{expedition-inline}}
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* {{Itemlink|Blueprint: Trance}} (70)
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* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}
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* {{Itemlink|Blueprint: Bullhead}} (80)
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* {{Itemlink|Blueprint: Parafibrotic Regeneration Catalyst}} (80){{heavyduty-inline}}
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* {{Itemlink|Blueprint: Super Health Hypo}} (90)
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* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}
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* {{Itemlink|Blueprint: Regenerative Mixture}} (115)
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* {{Itemlink|Blueprint: Supersoldier Drug}} (130)
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* {{Itemlink|Blueprint: Motion}} (150)
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* {{Itemlink|Blueprint: Nervosomnifer}} (150)
  
Medicine and drugs
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Poisons
* [[Blueprint: Adrenaline Shot]]
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* {{Itemlink|Burrower Poison}} (20)
* [[Blueprint: Advanced Health Hypo]]
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* {{Itemlink|Cave Ear Poison}} (35)
* [[Blueprint: Aegis]]
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* {{Itemlink|Crawler Poison}} (50)
* [[Blueprint: Focus Stim]]
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* {{Itemlink|Blinding Poison}} (60){{expedition-inline}}
* [[Blueprint: Health Hypo]]
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* {{Itemlink|Black Dragon Poison}} (65) 
* [[Blueprint: Irongut]]
+
* {{Itemlink|Leper Poison}} (75){{expedition-inline}}
* [[Blueprint: Jumping Bean]]
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* {{Itemlink|Spirit Poison}} (125)
* [[Blueprint: Mind Darts]]
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* {{Itemlink|Heartbreak Poison}} (150){{expedition-inline}}
* [[Blueprint: Morphine Shot]]
 
* [[Blueprint: Psi Booster]]
 
* [[Blueprint: Trance]]
 
  
 
Poisoned & other bio weaponry
 
Poisoned & other bio weaponry
* [[Blueprint: Bear Trap]]
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* {{Itemlink|Blueprint: Bear Trap}} (20-150)
* [[Blueprint: Caltrops]]
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* {{Itemlink|Blueprint: Caltrops}} (20-50)
* [[Blueprint: Chemical Bolt]]
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* {{Itemlink|Blueprint: Chemical Bolt}} (20-150)
* [[Blueprint: Throwing Knives]]
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* {{Itemlink|Blueprint: Throwing Knives}} (20-150)
* [[Blueprint: Contaminated Bullets]]
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* {{Itemlink|Blueprint: Contaminated Bullets}} (20)
* [[Blueprint: Gas Grenade]]
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* {{Itemlink|Blueprint: Gas Grenade}} (20)
  
Special vest
+
Armor
* [[Regenerative Vest (component)]]
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* {{Itemlink|Blueprint: Psionic Headband}}
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* {{Itemlink|Regenerative Vest (component)}}
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* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}
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* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}
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* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}
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* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}
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* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}
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* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}
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}}
  
  
 
{{Skills navbox}}
 
{{Skills navbox}}
[[Category:Game mechanics]]
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 13:07, 17 November 2023

Biology is a crafting skill.

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description

Related Base Ability

Skill Synergies

Details

Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.

You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Biology skill checks

This list is incomplete; you can help by expanding it.
Location Related quest(s) Skill Result
South Gate Station Meet Lenox Pierce 100 Discover the cause of Patrick's death

Related items

Equipment

Crafting

Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.

Processing biological materials

Medicine and drugs (skill required)

Poisons

Poisoned & other bio weaponry

Armor