Meet Lenox Pierce

From Underrail Wiki
Jump to navigation Jump to search
SGS Murder
Sidequest

Lenox Pierce in SGS.png
Quest information
Location South Gate Station
Given by Jack Quicksilver
Rewards 3000 classic XP / 1 oddity XP
400 Stygian Coin
Related quests
Everard's assignment
Meet Ohad Xander
Meet Azif
Previous:

Find Abram in Core City

After meeting with Abram in Core City, Jack Quicksilver offers some work for you. This task is a murder investigation.

Objectives

  • Meet Lenox Pierce in South Gate Station.
  • Patrick Pierce, a mechanic who resided in SGS was found dead in his room some time ago. Cause of death is unknown, but Lenox, Pat's brother is not pleased with the response from SGS and wants you to investigate and learn how Pat died.

Quick Walkthrough

  • Ask around South Gate Station to learn of Pat's Core City past.
  • Talk to Lenox to learn more of Pat's past in Praetorian Security.
  • Visit Core City and get information on Spectres. (Jon and Oskar or Lt. Stratford if playing for Praetorian Security.)
  • Find out how Pat died. (Check South Gate Station medical inventory logs and perform the autopsy yourself or have Pasquale do it after learning of Spectres.)
  • Connect Mordre to Spectres. (Pickpocket his insignia and identify it or get his real name from SGS patient records.)
  • Present the evidence to Lenox.
  • Return to Jack Quicksilver for your reward.

Detailed Walkthrough

Clues in South Gate Station

Head back to your home station. You'll find Lenox in the cantina, at the same corner table where you first met Jack Quicksilver. He'll give you Patrick Pierce's Room Key. Go check his room in the private quarters level. You'll find a Mortuary Keycard. Use it to enter the mortuary on medical level and check the console for patient and inventory records. You will learn useful details such as Mordre's full name Michael Mordington and one curiously missing surgical needle. You can also examine Pat's body in one of the morgue drawers and directly discover the cause of his death with 100 effective biology skill. Alternatively you can ask Pasquale to perform the autopsy again once you have a reasonable suspicion on how Pat died.

Praetorian Security and Spectres

Talk to Arlene in SGS about Patrick and, after speaking with Lenox a second time, you will learn that he worked for Core City's Praetorian Security before coming to SGS. Head to Core City for more clues. Jon the Beautiful can help you, but he wants food as usual - a very expensive Jon's Special this time. Go to Moe near the lower level elevator, buy the special and give it to Jon for information. You'll learn about Spectres and Praetorian Security's Operation Banishment.

There are two ways to learn more:

  • Ask Oskar, the ex-praetorian gun merchant, about Spectres. He has a document about them. You can either buy the information or persuade/intimidate (40 and 50 effective skill required respectively) it out of him for free.
  • Join Praetorian Security and become a senior enforcer to get info for free. You won't have enough authority to get these documents as an enforcer - you must complete jobs for Praetorian Security until Archibald Knight promotes you to senior enforcer.

Read the document and pay attention to the name list and the killing methods employed by the spectres, these will match with information you learnt at SGS morgue. If you didn't learn Mordre's real name from the patient records, you may also pickpocket him (91 skill required) for evidence, an Unknown Insignia which will be identified as Spectre Insignia when compared with the documents. (You must have the insignia in your possession when reading the documents.) At this point you may also ask Pasquale to do the autopsy again and look for signs of Spectre assassination, if you couldn't find out the cause of death earlier. You will need to check the Morgue's Medical Inventory Logs in order to correctly identify the murder weapon (a large surgical needle) - otherwise, the option to do so will not be present.

Presenting the evidence

Once you think you know who the murderer is, head back to Lenox and present your evidence to him, and answer his questions:

  • Who is the murderer?
    • Mordre
  • Why did he kill Pat?
    • Revenge
  • What is the murder weapon?
    • A large surgical needle
  • What are general clues?
    • Something was used to pierce Patrick's nose and damage the brain
    • Spectres are elite assassins who are famous for killing their targets by stabbing them through the nose, killing them and leaving a wound that is difficult to find
    • During his Praetorian Security days, Patrick was a part of the operation that hunted down and killed the remaining spectres, Biocorp's elite special force unit
    • Mordre had a spectre insignia that confirms he was one of their members
    • Mordre's real name is Michael Mordington
    • Michael Mordington was a member of the Spectre unit

You can frame Big Bret after picking up some false leads. Doing so will lead to Lenox attacking him. Bret will usually win the fight and kill him unless you intervene. This is, obviously, a bad outcome and you will lose the opportunity to progress in Jack's organization and eventually meet Azif.

You can also optionally confront Mordre directly before presenting the evidence to Lenox.

  • Upon telling him you know he was the murderer, he will feign ignorance. At this point, you have three options:
    • 1. With sufficient Persuasion (90 skill required), you can tell him you know his past as a Spectre, and claim he killed Patrick as revenge for his participation in Operation Banishment.
    • 2. With sufficient Intimidation, you can claim you have evidence of him being a Spectre and knowledge of Operation Banishment, and that he should confess else you'll finish him off where Praetorian Security failed. He will ridicule you for judging him and end the conversation - and once you leave the map, he will later no longer be found. If you attempt to prevent him from disappearing by preemptively attacking him at this point, it will be considered an attack on an SGS member and will turn them hostile against you.
    • 3. Tell him you were mistaken. He will not accept this and demand an explanation for being accused of murder, returning you to make this choice again minus this option.
Only picking the first option will goad him into taking action. He prepares to kill you, saying "tell Pat you got his murderer's confession". You get a final chance to use Persuasion to tell him you'll forget about this conversation and not tell anyone. Understandably, he has no reason to trust you, and will despawn immediately after the conversation is over and will no longer be found. Passing up this last chance will lead to him attacking you and you will be free to kill him with no repercussions from SGS.


Once Lenox has the answers he was seeking for, Mordre will be gone from Mushroom Cove and won't be heard of again. Head back to Jack Quicksilver in Core City for your monetary reward.

Note: No mention is made of your confrontation with Mordre, whether you scared him off or executed him.