Difference between revisions of "Improve camp defenses"

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** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (70 [[Electronics]] works)
 
** You must replace the [[Energy Core]], the worst energy core will be used if there are multiple in the inventory (70 [[Electronics]] works)
 
** You also must repair the AI (70 [[Electronics]] is not enough)
 
** You also must repair the AI (70 [[Electronics]] is not enough)
*** You can use [[Huxkey]] to repair the AI
+
*** It's possible to use [[Huxkey]] to repair the AI
  
 
* Activate [[Seahorse Plasma Turret]]
 
* Activate [[Seahorse Plasma Turret]]
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*** Summon Ferryman via [[NavCom Device]]
 
*** Summon Ferryman via [[NavCom Device]]
 
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] if they are allowed into pirate-controlled waters
 
** Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with [[Aegis]] if they are allowed into pirate-controlled waters
 +
 +
== Exterminate all the brutes! ==
 +
The Natives will cease attacking the camp if [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] are dead. [[Yahota]] will report no activity, and no lights.
  
 
{{Missions/Expedition navbox}}
 
{{Missions/Expedition navbox}}
 
[[Category:Quests]]
 
[[Category:Quests]]

Revision as of 12:16, 19 February 2020

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This page contains content from Underrail: Expedition expansion.
Improve Camp Defenses
Sidequest

300x200px
Quest information
Location Black Sea Expedition Camp
Given by Marcus
Rewards 3050 classic XP / 3 oddity XP
This section needs expansion.

After defending Black Sea Expedition Camp from the serpentborn and getting settled in, Marcus tells you that the camp is generally lacking defenses, and that any improvements would help.

Objectives

This section needs expansion.
  • The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment.
  • You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.
  • The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.
  • You've found a way to activate the Arch Keep's defense turrets.

Walkthrough

This section needs expansion.
  • Deploy naval mines
    • Find functional naval mines in LemCo (examine them to determine if they are functional)
    • Arrange the transportation of Naval Mines to Arch Island with Ferryman
      • Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 500 with ? Mercantile
      • Dispatch all the enemies in the zone where the naval mines are stored
      • Summon Ferryman via NavCom Device
    • Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with Aegis if they are allowed into pirate-controlled waters

Exterminate all the brutes!

The Natives will cease attacking the camp if Bænkräster, Eldrän, Øyensørm and Magnar are dead. Yahota will report no activity, and no lights.