Difference between revisions of "Miniguns"
		
		
		
		
		
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| '''Miniguns''' are [[weapons]]. They use the [[Heavy Guns]] skill and have a high [[Strength]] requirement. They come in .44, 9mm and 12.7mmm calibers. | '''Miniguns''' are [[weapons]]. They use the [[Heavy Guns]] skill and have a high [[Strength]] requirement. They come in .44, 9mm and 12.7mmm calibers. | ||
| == Description == | == Description == | ||
| * Can only use burst fire | * Can only use burst fire | ||
| − | * Have unique Wind Up mechanics | + | * Have unique [[Wind Up]] mechanics | 
| * Lower the user's initiative | * Lower the user's initiative | ||
| * Moderate to high moving penalty | * Moderate to high moving penalty | ||
| Line 13: | Line 14: | ||
| * High AP cost | * High AP cost | ||
| * Very loud | * Very loud | ||
| − | * Very high strength requirement (9- | + | * Very high strength requirement (9-14) | 
| == Models == | == Models == | ||
Latest revision as of 19:35, 7 August 2024
This page contains content from Underrail: Heavy Duty expansion.
Miniguns are weapons. They use the Heavy Guns skill and have a high Strength requirement. They come in .44, 9mm and 12.7mmm calibers.
Description
- Can only use burst fire
- Have unique Wind Up mechanics
- Lower the user's initiative
- Moderate to high moving penalty
- No melee penalty
- Medium-long range
- Very high damage output but also high ammo consumption
- Accuracy drops off sharply past medium range
- High skill requirement
- High AP cost
- Very loud
- Very high strength requirement (9-14)
Models
- Craftable
- Unique
Minigun feats
- Brute Aim
- Bullet Trance
- Concentrated Fire
- Full-Auto
- Gunner's High
- Heavy Metal
- Mag Dump
- Suppressive Fire
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