Difference between revisions of "Biology"
		
		
		
		
		
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* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}  | * {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}  | ||
* {{Itemlink|Blueprint: Bullhead}} (80)  | * {{Itemlink|Blueprint: Bullhead}} (80)  | ||
| + | * {{Itemlink|Blueprint: Parafibrotic Regeneration Catalyst}} (80){{heavyduty-inline}}  | ||
* {{Itemlink|Blueprint: Super Health Hypo}} (90)  | * {{Itemlink|Blueprint: Super Health Hypo}} (90)  | ||
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}  | * {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}  | ||
| Line 69: | Line 70: | ||
* {{Itemlink|Blueprint: Nervosomnifer}} (150)  | * {{Itemlink|Blueprint: Nervosomnifer}} (150)  | ||
| − | Poisons  | + | Poisons & other weapon enhancements  | 
| + | * {{Itemlink|Anticoagulant}} (10)  | ||
* {{Itemlink|Burrower Poison}} (20)  | * {{Itemlink|Burrower Poison}} (20)  | ||
* {{Itemlink|Cave Ear Poison}} (35)  | * {{Itemlink|Cave Ear Poison}} (35)  | ||
* {{Itemlink|Crawler Poison}} (50)  | * {{Itemlink|Crawler Poison}} (50)  | ||
* {{Itemlink|Blinding Poison}} (60){{expedition-inline}}  | * {{Itemlink|Blinding Poison}} (60){{expedition-inline}}  | ||
| − | * {{Itemlink|Black Dragon Poison}} (65)   | + | * {{Itemlink|Black Dragon Poison}} (65)    | 
* {{Itemlink|Leper Poison}} (75){{expedition-inline}}  | * {{Itemlink|Leper Poison}} (75){{expedition-inline}}  | ||
| + | * {{Itemlink|Hyperallergenic (component)|Hyperallergenic}} (100)   | ||
* {{Itemlink|Spirit Poison}} (125)  | * {{Itemlink|Spirit Poison}} (125)  | ||
* {{Itemlink|Heartbreak Poison}} (150){{expedition-inline}}  | * {{Itemlink|Heartbreak Poison}} (150){{expedition-inline}}  | ||
Latest revision as of 14:23, 21 May 2024
Biology is a crafting skill.
| 
 Related Base Ability  | 
 Skill Synergies  | 
  | 
Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Biology skill checks
- This list is incomplete; you can help by expanding it.
 
| Location | Related quest(s) | Skill | Result | 
|---|---|---|---|
| South Gate Station | Meet Lenox Pierce | 100 | Discover the cause of Patrick's death | 
Related items
Equipment
 Bioinvestigative Belt (+15)
 Boning Knife (from +1 to +7)
 Technomedic Exoskeleton HD (+15 and +10% of base value)
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Processing biological materials
 Blueprint: Extract Humour (25-150)
 Blueprint: Process Plant or Fungus (15-125)
Medicine and drugs (skill required)
 Blueprint: Psi Booster (15)
 Blueprint: Psi Inhalant (15)
 Blueprint: Health Hypo (25)
 Blueprint: Morphine Shot (25)
 Blueprint: Jumping Bean (35)
 Blueprint: Adrenaline Shot (40)
 Blueprint: Advanced Health Hypo  (45)
 Blueprint: Focus Stim (45)
 Blueprint: Twitch (50) E
 Blueprint: The Juice (55) E
 Blueprint: Aegis (60)
 Blueprint: Irongut (60)
 Blueprint: Psi Reinvigorator (60)
 Blueprint: Coagulation Shot (60) E
 Blueprint: Psionic Accelerator (60) E
 Blueprint: Trance (70)
 Blueprint: Hypercerebrix (70) E
 Blueprint: Bullhead (80)
 Blueprint: Parafibrotic Regeneration Catalyst (80) HD
 Blueprint: Super Health Hypo (90)
 Blueprint: Third Eye (95) E
 Blueprint: Regenerative Mixture (115)
 Blueprint: Supersoldier Drug (130)
 Blueprint: Motion (150)
 Blueprint: Nervosomnifer (150)
Poisons & other weapon enhancements
 Anticoagulant (10)
 Burrower Poison (20)
 Cave Ear Poison (35)
 Crawler Poison (50)
 Blinding Poison (60) E
 Black Dragon Poison (65)
 Leper Poison (75) E
 Hyperallergenic (100)
 Spirit Poison (125)
 Heartbreak Poison (150) E
Poisoned & other bio weaponry
 Blueprint: Bear Trap (20-150)
 Blueprint: Caltrops (20-50)
 Blueprint: Chemical Bolt (20-150)
 Blueprint: Throwing Knives (20-150)
 Blueprint: Contaminated Bullets (20)
 Blueprint: Gas Grenade (20)
Armor
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