Difference between revisions of "Blueprint: Riot Gear"
		
		
		
		
		
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WikimanBot (talk | contribs)  (now with item links)  | 
				 (expedition update)  | 
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| Line 39: | Line 39: | ||
* {{Itemlink|Burrower Carapace}}  | * {{Itemlink|Burrower Carapace}}  | ||
* {{Itemlink|Psi Beetle Carapace}}  | * {{Itemlink|Psi Beetle Carapace}}  | ||
| + | * {{Itemlink|Giant Crab Carapace}}{{Expedition-inline}}  | ||
| + | * {{Itemlink|Colossal Crab Carapace}}{{Expedition-inline}}  | ||
| + | * {{Itemlink|Psi Crab Carapace}}{{Expedition-inline}}  | ||
; Overcoat fabric (optional)  | ; Overcoat fabric (optional)  | ||
Latest revision as of 14:49, 24 July 2019
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| Contains detailed instructions on how to create a riot gear armor set. | |||||||
| Use: Download blueprint into your wristpad. | |||||||
| Weight: 0.05 | |||||||
Value: 1000
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Produces a suit of Riot Gear.
Required skills
- Tailoring (skill level needed depends on component quality)
 - Mechanics (skill level needed depends on component quality)
 - Biology (only for Regenerative Vest and carapaces)
 - Electronics (only for Galvanic Vest and Regenerative Vest)
 - Chemistry (only for Biohazard Vest)
 
Supported parts
- Carrier vest
 
 Biohazard Vest (Increases Bio resistance/threshold)
 Galvanic Vest (Increases Electricity resistance/threshold)
 Insulated Vest (Increases Cold resistance/threshold)
 Regenerative Vest (Provides health regeneration when powered)
 Sturdy Vest (Increases health)
- Ballistic panel
 
 Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
 Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
 Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
- Shield plate (optional)
 
 Steel Plates
 Tungsten Steel Plates
 TiChrome Bars
 Super Steel Plates
 Burrower Carapace
 Psi Beetle Carapace
 Giant Crab Carapace E
 Colossal Crab Carapace E
 Psi Crab Carapace E
- Overcoat fabric (optional)
 
Related feats
- Armor Sloping (-35% armor penalty from metal plates)
 - Ballistics (+3 mechanical damage threshold from vests)
 - Clothier (+20% fabric quality)
 - Power Management (+35% energy capacity)
 
Locations