Pistols
Pistols are weapons. They use the Guns skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 8.6mm, 9mm and .44 calibers. There are also chemical and energy pistols.
Description
Pistols
- Only firearm with no skill requirement (any character can be fairly efficient with it)
- Light weapon (dexterity reduces AP cost)
- AP cost and damage vary greatly with caliber
- No moving penalty (can move and shoot without precision penalty)
- No melee penalty (enemies in melee range do not reduce your precision)
- Low-medium range
- Low caliber models can be silenced
Energy pistols
- Lower damage potential than an average firearm of the same quality
- Light weapon (dexterity reduces AP cost)
- Low-medium range
- Increased precision compared to firearms
- Special damage types and effects
- Very high impact speed, bad against energy shields
- Rare especially early on
- Very expensive
- Uses energy rather than ammunition (charged from batteries)
Chemical pistols
- Similar to other pistols
- Light weapon (dexterity reduces AP cost)
- Low range
- Special damage types and on-hit effects
- Slower projectiles allow easier energy shield penetration
- Very rare
- Uses special chemical vials as ammo
Models
Firearms
- Craftable
- Hawker — mediocre damage spread
- Hammerer — high damage spread
- Neo Luger — low damage spread, bonus to precision
- Falchion (crafting only) — highest critical chance
- Unique
Chemical pistols
Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.
- Craftable
- Acid Blob Pistol — deals acid damage, can entangle targets
- Cryoliquid Blob Pistol — deals cold damage, chills targets, can freeze targets
- Incendiary Blob Pistol — deals heat damage, can set tagets on fire
- Unique
- XAL-001 Pistol — prototype improved acid pistol
Energy pistols
Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types and other
- Craftable
- Electroshock Pistol — deals electricity damage, hits multiple targets, stuns primary target
- Laser Pistol — deals energy damage
- Plasma Pistol — deals energy/heat damage, high critical damage bonus
- Unique
- Phase Gun — deals extra damage to energy shields
Base AP cost table
5mm | 7.62mm | 9mm | .44in | chemical | energy | |
---|---|---|---|---|---|---|
Bieretta 99 | 13 | - | - | - | - | - |
Hawker | 16 | 20 | - | - | - | - |
Neo Luger | 16 | - | 25 | - | - | - |
TT 3000 | - | 20 | - | - | - | - |
Gluck 17 | - | - | 21 | - | - | - |
ZC 99 | - | - | 25 | - | - | - |
Falchion | - | 20 | 25 | - | - | - |
Hammerer | - | 20 | 25 | 32 | - | - |
W&S .44 Magnum | - | - | - | 32 | - | - |
Wasteland Hawk | - | - | - | 35 | - | - |
XAL-001 Pistol | - | - | - | - | 16 | - |
Chemical Blob Pistol | - | - | - | - | 25 | - |
Laser Pistol | - | - | - | - | - | 22 |
Electroshock Pistol | - | - | - | - | - | 30 |
Plasma Pistol | - | - | - | - | - | 40 |
Phase Gun | - | - | - | - | - | 40 |
Note that Dexterity affects pistol AP cost and craftable pistols may include a Rapid Reloader.
Pistol feats