Difference between revisions of "Blueprint: Goggles"

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{{infobox item
 
{{infobox item
| image        = items_devices_blueprint.png
+
| image        = Blueprint: Goggles.png
 
| itemquality  = high
 
| itemquality  = high
 
| name        = Blueprint: Goggles
 
| name        = Blueprint: Goggles
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== Supported parts ==
 
== Supported parts ==
 
; Lenses
 
; Lenses
* [[Adaptive Lens]] (+1 [[Perception]])
+
* {{Itemlink|Adaptive Lens}} (+1 [[Perception]])
* [[Motion Tracking Lens]] (Increases [[Detection]])
+
* {{Itemlink|Motion Tracking Lens}} (Increases [[Detection]])
* [[Seeker Lens]] (Increases ranged weapon critical chance)
+
* {{Itemlink|Seeker Lens}} (Increases ranged weapon critical chance)
* [[Smart Lens]] (Increases ranged weapon special attack damage)
+
* {{Itemlink|Smart Lens}} (Increases ranged weapon special attack damage)
  
 
; Frame
 
; Frame
* [[Goggles Frame]]
+
* {{Itemlink|Goggles Frame}}
  
 
; Vision processing module (optional)
 
; Vision processing module (optional)
* [[Image Intensifier Tube]]
+
* {{Itemlink|Image Intensifier Tube}}
  
 
; Energy core (optional)
 
; Energy core (optional)

Latest revision as of 08:11, 12 October 2017

Blueprint.png
Blueprint: Goggles
Blueprint
Contains instructions on how to create a pair of goggles.
Use: Download blueprint into your wristpad.
Weight: 0.05
Value: 850

Goggles have two main components: the pair of lenses that provides various advantages (sometimes coupled with disadvantages) to the wearer at all times; and an optional vision processing module that also requires a power core to be installed in order to work.
Lenses (x2) Frame
Vision processing module
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.
Energy core
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.

Creates a pair of Goggles. Optional components can be used to create powered goggles with Night Vision capability.

Required skills

  • Electronics (skill level needed depends on component quality)
  • Mechanics (skill level needed depends on component quality)

Supported parts

Lenses
Frame
Vision processing module (optional)
Energy core (optional)

Related feats

Locations