Difference between revisions of "Blueprint: Sledgehammer"
		
		
		
		
		
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| m (→Locations) | WikimanBot (talk | contribs)  | ||
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| {{infobox item | {{infobox item | ||
| − | | image        =  | + | | image        = Blueprint: Sledgehammer.png | 
| | itemquality  = normal | | itemquality  = normal | ||
| | name         = Blueprint: Sledgehammer | | name         = Blueprint: Sledgehammer | ||
| Line 8: | Line 8: | ||
| | weight       = 0.05 | | weight       = 0.05 | ||
| | value        = 500 | | value        = 500 | ||
| − | | description2 = Sledgehammer can be a powerful melee weapon in the hands of strong wielder. | + | | description2 = Sledgehammer can be a powerful melee weapon in the hands of strong wielder.<br><br>A powerful sledgehammer strike can send damaging mechanical waves even through the thickest of armors.<br><br>It can even carry some manner of power module for when the cold steel isn't enough. | 
| − | |||
| − | A powerful sledgehammer strike can send damaging mechanical waves even through the thickest of armors. | ||
| − | |||
| − | It can even carry some manner of power module for when the cold steel isn't enough. | ||
| | component1   = Metal | | component1   = Metal | ||
| | component2   = Handle | | component2   = Handle | ||
Revision as of 05:43, 12 October 2017
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| Contains detailed instructions on how to create a sledgehammer. | |||||||
| Use: Download blueprint into your wristpad. | |||||||
| Weight: 0.05 | |||||||
| Value: 500 
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Produces various sledgehammers.
Required skills
- Mechanics (skill level needed depends on component quality, 20 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Handle
- Power module (optional)
- Electroshock Generator (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets)
- Energy core (optional)
 Plasma Core (provides energy capacity) Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)
Locations




