Difference between revisions of "Blueprint: Sledgehammer"
		
		
		
		
		
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| WikimanBot (talk | contribs) | WikimanBot (talk | contribs)   (now with item links) | ||
| Line 29: | Line 29: | ||
| ; Handle | ; Handle | ||
| − | *  | + | * {{Itemlink|Sledgehammer Handle}} | 
| ; Power module (optional) | ; Power module (optional) | ||
| − | *  | + | * {{Itemlink|Electroshock Generator}} (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets) | 
| ; Energy core (optional) | ; Energy core (optional) | ||
Revision as of 08:36, 12 October 2017
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| Contains detailed instructions on how to create a sledgehammer. | |||||||
| Use: Download blueprint into your wristpad. | |||||||
| Weight: 0.05 | |||||||
| Value: 500 
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Produces various sledgehammers.
Required skills
- Mechanics (skill level needed depends on component quality, 20 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Handle
- Power module (optional)
 Electroshock Generator (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets) Electroshock Generator (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets)
- Energy core (optional)
 Plasma Core (provides energy capacity) Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)
Locations





