Difference between revisions of "Blueprint: Chemical Bolt"
		
		
		
		
		
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| m | m (Fixed discrepancy in Chemical Bolt requirement (Bolt+Syringe+Burrower Poison is 20 Biology)) | ||
| (18 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| − | {{infobox  | + | {{infobox item | 
| − | | itemquality  | + | | image        = Blueprint: Chemical Bolt.png | 
| − | | name  | + | | itemquality  = normal | 
| − | | description  | + | | name         = Blueprint: Chemical Bolt | 
| − | | value  | + | | type         = Blueprint | 
| − | | description2  | + | | description  = Contains instructions on how to create bolts that inject various chemicals. | 
| − | | component1  | + | | capabilities = Use: Download blueprint into your wristpad. | 
| − | | component2  | + | | weight       = 0,05 | 
| − | | component3  | + | | value        = 400 | 
| + | | description2 = Crossbow bolts can carry various substances that they inject upon impact, such as poisons and tranquilizers. | ||
| + | | component1   = Bolt (x5) | ||
| + | | component2   = Syringe (x5) | ||
| + | | component3   = Chemical | ||
| + | | datafile     = Blueprints\ChemicalBolt.item | ||
| }} | }} | ||
| − | Produces different chemical bolts. | + | Produces different chemical bolts in batches of 5; [[Acid Bolt|Acid]], [[Tranquilizing Bolt|Tranquilizing]] and various [[Poison]]s. | 
| == Required skills == | == Required skills == | ||
| − | * Biology  | + | * [[Biology]] 20, 30, 35, 50, 60, 65, 75, 125, 150 or [[Chemistry]] 35, 75, 80 | 
| == Supported parts == | == Supported parts == | ||
| ; Bolt (x5) | ; Bolt (x5) | ||
| − | *  | + | * {{Itemlink|Bolt}} | 
| ; Syringe (x5) | ; Syringe (x5) | ||
| − | *  | + | * {{Itemlink|Syringe}} | 
| ; Chemical | ; Chemical | ||
| − | *  | + | * {{Itemlink|Acid}} | 
| − | * [[ | + | * {{Itemlink|Corrosive Acid}} | 
| − | * [[ | + | * {{Itemlink|Rusting Acid}}{{expedition-inline}} | 
| + | * {{Itemlink|Midazolam}} | ||
| + | {{ComponentGroup|Poisons}} | ||
| + | |||
| + | == Locations == | ||
| + | * Sold by [[Quinton]] in [[South Gate Station]]. | ||
| + | * Sold by [[Octavia]] in [[Institute of Tchort]]. | ||
| {{Blueprint navbox}} | {{Blueprint navbox}} | ||
| [[Category:Items]] | [[Category:Items]] | ||
| − | [[Category:Blueprints]] | + | [[Category:Blueprints|Chemical Bolt]] | 
Latest revision as of 11:20, 2 January 2023
| 
 | ||||||
| Contains instructions on how to create bolts that inject various chemicals. | ||||||
| Use: Download blueprint into your wristpad. | ||||||
| Weight: 0,05 | ||||||
| Value: 400 
 | ||||||
| 
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Produces different chemical bolts in batches of 5; Acid, Tranquilizing and various Poisons.
Required skills
Supported parts
- Bolt (x5)
- Syringe (x5)
- Chemical
 Black Dragon Poison (psionic inhibition) Black Dragon Poison (psionic inhibition)
 Burrower Poison (Bio damage per turn, stacks) Burrower Poison (Bio damage per turn, stacks)
 Cave Ear Poison (+50% biological damage received, -5 Perception) Cave Ear Poison (+50% biological damage received, -5 Perception)
 Crawler Poison (Bio damage per turn, Stun on end) Crawler Poison (Bio damage per turn, Stun on end)
 Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies) Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
 Blinding Poison E (Bio damage per turn, reduces perception) Blinding Poison E (Bio damage per turn, reduces perception)
 Leper Poison E (Bio damage per turn, increases mechanical damage) Leper Poison E (Bio damage per turn, increases mechanical damage)
 Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration) Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
Locations
- Sold by Quinton in South Gate Station.
- Sold by Octavia in Institute of Tchort.






