Difference between revisions of "Miniguns"
		
		
		
		
		
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|  (Created page with "'''Miniguns''' are weapons. They use the Heavy Guns skill and have a high Strength requirement. They come in .44, 9mm and 12.7mmm calibers.  == Description == * Ca...") | m | ||
| Line 5: | Line 5: | ||
| * Have unique Wind Up mechanics | * Have unique Wind Up mechanics | ||
| * Lower the user's initiative | * Lower the user's initiative | ||
| − | *  | + | * Moderate to high moving penalty | 
| * No melee penalty | * No melee penalty | ||
| − | * Medium- | + | * Medium-long range | 
| * Very high damage output but also high ammo consumption | * Very high damage output but also high ammo consumption | ||
| * High skill requirement | * High skill requirement | ||
| * High AP cost | * High AP cost | ||
| * Very loud | * Very loud | ||
| − | *  | + | * Very high strength requirement (9-13) | 
| == Models == | == Models == | ||
Revision as of 14:58, 2 November 2023
Miniguns are weapons. They use the Heavy Guns skill and have a high Strength requirement. They come in .44, 9mm and 12.7mmm calibers.
Description
- Can only use burst fire
- Have unique Wind Up mechanics
- Lower the user's initiative
- Moderate to high moving penalty
- No melee penalty
- Medium-long range
- Very high damage output but also high ammo consumption
- High skill requirement
- High AP cost
- Very loud
- Very high strength requirement (9-13)
Models
- Craftable
- Unique
Minigun feats
- Brute Aim
- Bullet Trance
- Concentrated Fire
- Full-Auto
- Gunner's High
- Heavy Metal
- Mag Dump
- Suppressive Fire
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