Difference between revisions of "Miniguns"
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'''Miniguns''' are [[weapons]]. They use the [[Heavy Guns]] skill and have a high [[Strength]] requirement. They come in .44, 9mm and 12.7mmm calibers. | '''Miniguns''' are [[weapons]]. They use the [[Heavy Guns]] skill and have a high [[Strength]] requirement. They come in .44, 9mm and 12.7mmm calibers. | ||
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* Medium-long range | * Medium-long range | ||
* Very high damage output but also high ammo consumption | * Very high damage output but also high ammo consumption | ||
+ | * Accuracy drops off sharply past medium range | ||
* High skill requirement | * High skill requirement | ||
* High AP cost | * High AP cost | ||
* Very loud | * Very loud | ||
− | * Very high strength requirement (9- | + | * Very high strength requirement (9-14) |
== Models == | == Models == |
Revision as of 07:41, 4 November 2023
This page contains content from Underrail: Heavy Duty expansion.
Miniguns are weapons. They use the Heavy Guns skill and have a high Strength requirement. They come in .44, 9mm and 12.7mmm calibers.
Description
- Can only use burst fire
- Have unique Wind Up mechanics
- Lower the user's initiative
- Moderate to high moving penalty
- No melee penalty
- Medium-long range
- Very high damage output but also high ammo consumption
- Accuracy drops off sharply past medium range
- High skill requirement
- High AP cost
- Very loud
- Very high strength requirement (9-14)
Models
- Craftable
- Unique
Minigun feats
- Brute Aim
- Bullet Trance
- Concentrated Fire
- Full-Auto
- Gunner's High
- Heavy Metal
- Mag Dump
- Suppressive Fire
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