Difference between revisions of "Knives"
		
		
		
		
		
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| Tag: Undo | m | ||
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| * [[Cut-Throat]] | * [[Cut-Throat]] | ||
| * [[Eviscerate]] | * [[Eviscerate]] | ||
| − | * [[Hunter]] | + | * [[Hunter (feat)|Hunter]] | 
| − | * [[Jet  | + | * [[Jet 'n' Jab]]{{expedition-inline}} | 
| == Related items == | == Related items == | ||
Latest revision as of 13:20, 2 July 2024
Knives are weapons. They use the Melee skill.
Description
- Light weapon (dexterity reduces AP cost)
- Silent
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)
Models
Craftable
Unique
 Kohlmeier's Lucky Knife Kohlmeier's Lucky Knife
 Jackknife Jackknife
 Kukri Kukri
 Butcher's Cleaver Butcher's Cleaver
 Dehumanizer Dehumanizer
 Bone Handle Knife Bone Handle Knife
 Wicked Hook Wicked Hook
 Rust Maker (Dagger) E Rust Maker (Dagger) E
Other
Knife feats
Does not include general-purpose melee feats.
Related items
 Tabi Boots decreases AP cost of melee attacks Tabi Boots decreases AP cost of melee attacks
 Metal Armor can be enhanced with spikes and blades to aid in melee combat. Metal Armor can be enhanced with spikes and blades to aid in melee combat.
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