Difference between revisions of "Knives"
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== Description == | == Description == | ||
| − | * Light weapon (dexterity reduces AP cost) | + | * Light weapon (dexterity reduces AP cost and it has lower damage scaling from {{tooltip|0.5% per point, see Melee for more detail|skill}}) |
* Silent | * Silent | ||
* Incurs 125% increased mechanical damage resistance (harder to penetrate armor) | * Incurs 125% increased mechanical damage resistance (harder to penetrate armor) | ||
Latest revision as of 15:07, 2 March 2026
Knives are weapons. They use the Melee skill.
Description
- Light weapon (dexterity reduces AP cost and it has lower damage scaling from skill)
- Silent
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)
Models
Craftable
Unique
Kohlmeier's Lucky Knife
Jackknife
Kukri
Butcher's Cleaver
Dehumanizer
Bone Handle Knife
Wicked Hook
Rust Maker (Dagger) E
Other
Knife feats
Does not include general-purpose melee feats.
Related items
Tabi Boots decreases AP cost of melee attacks
Metal Armor can be enhanced with spikes and blades to aid in melee combat.
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