Difference between revisions of "Fist weapons"

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(weapon type overview page)
 
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== Description ==
 
== Description ==
* Light weapon (dexterity reduces AP cost)
+
* Light weapon (dexterity reduces AP cost and it has lower damage scaling from {{tooltip|0.5% per point, see Melee for more details|skill}})
 
* Silent
 
* Silent
 
* Overcomes some of unarmed weaknesses such as lack of AoE and burst damage
 
* Overcomes some of unarmed weaknesses such as lack of AoE and burst damage
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* {{Itemlink|Ripper's Glove}}
 
* {{Itemlink|Ripper's Glove}}
 
* {{Itemlink|The Claw}}
 
* {{Itemlink|The Claw}}
 +
* {{Itemlink|Remote Control Energizer Glove}}
  
 
'''Other'''
 
'''Other'''
 
* {{Itemlink|Brass Knuckles}}
 
* {{Itemlink|Brass Knuckles}}
 
* {{Itemlink|Boxing Gloves}}
 
* {{Itemlink|Boxing Gloves}}
 +
* {{Itemlink|Knife Thrower's Glove}}
  
 
== Fist weapon feats ==
 
== Fist weapon feats ==
 +
Does not include general-purpose melee feats.
 
* [[Combo]]
 
* [[Combo]]
 
* [[Crippling Strike]] ''(also works with knives)''
 
* [[Crippling Strike]] ''(also works with knives)''
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* [[Lightning Punches]]
 
* [[Lightning Punches]]
 
* [[Wrestling]]
 
* [[Wrestling]]
 +
* [[Jet 'n' Jab]]{{expedition-inline}}
  
 
== Related items ==
 
== Related items ==
 
* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
 
* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
* {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks
+
* {{Itemlink|Metal Armor}} and {{Itemlink|Boots}} can be enhanced with spikes and blades to aid in melee or unarmed combat
* {{Itemlink|Metal Armor}} and {{Itemlink|Boots}} can be enhanced with spikes and blades to aid in melee or unarmed combat.
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* {{Itemlink|Infused Rathound Leather Boots}} increase critical chance of unarmed and fist weapons
 +
* {{Itemlink|Infused Ancient Rathound Leather Boots}} increase critical damage bonus of unarmed and fist weapons
 +
* {{Itemlink|Infused Sea Wyrm Scales}} shoes aid in unarmed combat
 +
* {{Itemlink|Contact-Activated Capacitative Sheet}} can be applied to gloves to deal energy damage
  
  

Latest revision as of 16:03, 2 March 2026

Fist weapons are weapons. They use the Melee skill.

Description

  • Light weapon (dexterity reduces AP cost and it has lower damage scaling from skill)
  • Silent
  • Overcomes some of unarmed weaknesses such as lack of AoE and burst damage
  • Incurs 140% increased mechanical damage resistance (harder to penetrate armor)
  • Bypasses 80% of energy shielding (very low impact speeds are harder to shield against)

Models

Craftable

Unique

Other

Fist weapon feats

Does not include general-purpose melee feats.

Related items