Difference between revisions of "Blueprint: Tactical Vest"
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WikimanBot (talk | contribs) (now with item links) |
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* {{Itemlink|Burrower Carapace}} (Increases {{mechanical}} threshold, increases {{heat}} damage resistance/threshold, adds 35% to Armor Penalty) | * {{Itemlink|Burrower Carapace}} (Increases {{mechanical}} threshold, increases {{heat}} damage resistance/threshold, adds 35% to Armor Penalty) | ||
* {{Itemlink|Psi Beetle Carapace}} (Increases {{mechanical}} threshold, increases all psionic skills, decreases psi cost, adds 20% to Armor Penalty) | * {{Itemlink|Psi Beetle Carapace}} (Increases {{mechanical}} threshold, increases all psionic skills, decreases psi cost, adds 20% to Armor Penalty) | ||
+ | * {{Itemlink|Giant Crab Carapace}}{{Expedition-inline}} | ||
+ | * {{Itemlink|Colossal Crab Carapace}}{{Expedition-inline}} | ||
+ | * {{Itemlink|Psi Crab Carapace}}{{Expedition-inline}} | ||
; Overcoat fabric (optional) | ; Overcoat fabric (optional) |
Latest revision as of 15:49, 24 July 2019
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Contains instructions on how to create a tactical vest. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 1000
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Creates a Tactical Vest.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
- Biology (only for Regenerative Vest and carapaces)
- Electronics (only for Galvanic Vest and Regenerative Vest)
- Chemistry (only for Biohazard Vest)
Supported parts
- Carrier Vest
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
- Ballistic Panel
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
- Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
- Armor plate (optional)
- Ceramic Plate (Increases Mechanical threshold, adds 50% to Armor Penalty)
- Nanocomposite Plate (Decreases damage from critical hits, adds 15% to Armor Penalty)
- Burrower Carapace (Increases Mechanical threshold, increases Heat damage resistance/threshold, adds 35% to Armor Penalty)
- Psi Beetle Carapace (Increases Mechanical threshold, increases all psionic skills, decreases psi cost, adds 20% to Armor Penalty)
- Giant Crab Carapace E
- Colossal Crab Carapace E
- Psi Crab Carapace E
- Overcoat fabric (optional)
Related feats
- Ballistics (+3 mechanical damage threshold from vests)
- Clothier (+20% fabric quality)
- Power Management (+35% energy capacity)
Locations
- Sold by Lucas in South Gate Station.
- Sold by Bryan in Foundry.