Difference between revisions of "Blueprint: Sledgehammer"

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(Added Spikes and Blades.)
 
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{{infobox item
 
{{infobox item
| image        = items_devices_blueprint.png
+
| image        = Blueprint: Sledgehammer.png
 
| itemquality  = normal
 
| itemquality  = normal
 
| name        = Blueprint: Sledgehammer
 
| name        = Blueprint: Sledgehammer
 
| type        = Blueprint
 
| type        = Blueprint
 
| description  = Contains detailed instructions on how to create a sledgehammer.
 
| description  = Contains detailed instructions on how to create a sledgehammer.
| greenstats  = Use: Download blueprint into your wristpad.
+
| capabilities = Use: Download blueprint into your wristpad.
| weight      = 0,05
+
| weight      = 0.05
 
| value        = 500
 
| value        = 500
| description2 = Sledgehammer can be a powerful melee weapon in the hands of strong wielder.
+
| description2 = Sledgehammer can be a powerful melee weapon in the hands of strong wielder.<br><br>A powerful sledgehammer strike can send damaging mechanical waves even through the thickest of armors.<br><br>It can even carry some manner of power module for when the cold steel isn't enough.
 
 
A powerful sledgehammer strike can send damaging mechanical waves even through the thickest of armors.
 
 
 
It can even carry some manner of power module for when the cold steel isn't enough.
 
 
| component1  = Metal
 
| component1  = Metal
 
| component2  = Handle
 
| component2  = Handle
| optional1    = Power module
+
| optional1    = Enhancement
 
| diffmod1    = 10%
 
| diffmod1    = 10%
 
| optional2    = Energy core
 
| optional2    = Energy core
 
| diffmod2    = 10%
 
| diffmod2    = 10%
 +
| datafile    = Blueprints\Sledgehammer.item
 
}}
 
}}
  
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== Required skills ==
 
== Required skills ==
* Mechanics (varies, 20 or more)
+
* [[Mechanics]] (skill level needed depends on component quality, 20 or more)
* Electronics (optional)
+
* [[Electronics]] (only for optional electroshock attachment)
  
 
== Supported parts ==
 
== Supported parts ==
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; Handle
 
; Handle
* [[Sledgehammer Handle]]
+
* {{Itemlink|Sledgehammer Handle}}
  
; Power module (optional)
+
; Enhancement (optional)
* [[Electroshock Generator]] (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets)
+
* {{Itemlink|Electroshock Generator}} (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets)
 +
* {{ComponentGroup|SpikesBlades}}
  
 
; Energy core (optional)
 
; Energy core (optional)
 
{{ComponentGroup|EnergyCore}}
 
{{ComponentGroup|EnergyCore}}
 +
 +
== Related feats ==
 +
* [[Power Management]] (+35% energy capacity)
 +
* [[Weaponsmith]] (+5% critical chance)
 +
 +
== Locations ==
 +
* Sold by [[Harold]] in [[South Gate Station]].
 +
* Sold by [[Gort]] in [[Junkyard]].
 +
* Sold by [[Bryan]] in [[Foundry]].
 +
  
 
{{Blueprint navbox}}
 
{{Blueprint navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Blueprints|Sledgehammer]]
 
[[Category:Blueprints|Sledgehammer]]

Latest revision as of 13:55, 24 January 2022

Blueprint.png
Blueprint: Sledgehammer
Blueprint
Contains detailed instructions on how to create a sledgehammer.
Use: Download blueprint into your wristpad.
Weight: 0.05
Value: 500

Sledgehammer can be a powerful melee weapon in the hands of strong wielder.

A powerful sledgehammer strike can send damaging mechanical waves even through the thickest of armors.

It can even carry some manner of power module for when the cold steel isn't enough.
Metal Handle
Enhancement
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.
Energy core
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.

Produces various sledgehammers.

Required skills

  • Mechanics (skill level needed depends on component quality, 20 or more)
  • Electronics (only for optional electroshock attachment)

Supported parts

Metal
Handle
Enhancement (optional)
Energy core (optional)

Related feats

Locations