Intercessor
Intercessor | |||||||
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Description | |||||||
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Faction | Exosoldiers | ||||||
Location | The Compound | ||||||
Loot | Skulljack oddity | ||||||
Abilities | Bilocation Cerebral Trauma Exoskeleton Power Fast Metabolism Kneecap Shot Mantra Mental Breakdown Mental Subversion Neural Overclocking Neural Overload Pseudo-spatial Projection Psi-cognitive Interruption Psycho-neural Optimization Sensorimotor Command Sensorimotor Reinforcer Tranquility | ||||||
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Intercessors are the officers of the Exosoldier forces. They are armed with pistols and use Thought Control psi abilities in combat. Intercessors also have Sensorimotor Reinforcer status effect which grants all other exosoldiers in the area same number of stacks of Sensorimotor Command as they have as long as they are alive.
Description
Intercessors wear Intercessor Exoskeletons which increase their combat efficiency as long as they are powered and grants them immunity against caltrops. They also have access to Sensorimotor Command buff which increases their combat skills, reduces AP cost of their attacks and reduces all damage taken by them. This buff is removed once you kill the Cognator in the heart of The Compound.
Fighting Tactics
You can use EMP Grenades to disable their energy shields and exoskeletons to lower their combat effectiveness. Also, any Thought Control psi abilities used against them will inflict Sensorimotor Command Disruption effect which lowers number of Sensorimotor Command stacks they have. Their Sensorimotor Reinforcer effect can also be removed if Intercessor is Inhibited, Incapacitated or under effect of Mental Breakdown.
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