Difference between revisions of "Unarmed"

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{{infobox weapon
+
{{infobox item
| image       = Unarmed.png
+
| image       = Unarmed.png
| itemquality = normal
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| itemquality = normal
| name       = Unarmed
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| name         = Unarmed
| type       = Melee Weapon
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| type         = Melee Weapon
| description = Nothing like beating the life out of them with your bare fists!
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| description = Nothing like beating the life out of them with your bare fists!
| damage     = 5-9 (Mechanical)
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| damage       = 3-6 (Mechanical)
| impactspeed = Very Low
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| impactspeed = Very Low
| ap         = 10 AP
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| ap           = 10 AP
| range       = Melee
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| range       = Melee
| critchance = 5%
+
| critchance   = 5%
| critbonus   = 100%
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| critbonus   = 100%
| greenstats  = Bypasses 100% of target's energy shield.
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| capabilities = Bypasses 100% of target's energy shield.
Damage increased by 5% for every point in strength above 5.
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| incurred    = Incurs 140% of mechanical damage resistance and threshold.
| orangestats = Incurs 125% of mechanical damage resistance and threshold.
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| datafile    = Weapons\DefaultUnarmed.item
 
}}
 
}}
  
The [[unarmed]] combat style is directly supportedb y some feats and psionic abilities, making it a viable option along with other, more powerful weapons.
+
The '''Unarmed''' combat style is directly supported by some feats and psionic abilities, making it a viable option along with other, more powerful weapons.
  
 
However, feats that work while unarmed also generally work with [[Combat Gloves]]. Unarmed has the advantage of bypassing [[Shield Emitter|energy shields]] entirely, unlike fist weapons which bypass only 80%.
 
However, feats that work while unarmed also generally work with [[Combat Gloves]]. Unarmed has the advantage of bypassing [[Shield Emitter|energy shields]] entirely, unlike fist weapons which bypass only 80%.
 +
 +
== Differences to weapons ==
 +
Since version [[1.1.0.5]], unarmed has been notably different from all weapons, even the very similar fist weapons.
 +
 +
The base damage of unarmed slowly improves with character level, before counting in the bonus from increasing [[Melee]] skill. The base damage is also increased by 5% for every point in strength above 5 and this bonus is multiplicative with the bonus from effective melee skill, unlike the additive [[Strength#Melee damage bonus|Strength bonus]] on melee weapons.
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{| class="wikitable mw-collapsible mw-collapsed"
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|+ Unarmed Base Damage
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|-
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! Level !! Damage
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|-
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| 1 || 3-6
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|-
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| 2 || 4-6
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|-
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| 3 || 4-7
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|-
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| 4 || 4-7
 +
|-
 +
| 5 || 4-7
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|-
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| 6 || 4-7
 +
|-
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| 7 || 4-8
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|-
 +
| 8 || 4-8
 +
|-
 +
| 9 || 5-8
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|-
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| 10 || 5-8
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|-
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| 11 || 5-9
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|-
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| 12 || 5-9
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|-
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| 13 || 5-9
 +
|-
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| 14 || 5-9
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|-
 +
| 15 || 6-10
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|-
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| 16 || 6-10
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|-
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| 17 || 6-10
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|-
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| 18 || 6-10
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|-
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| 19 || 6-11
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|-
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| 20 || 6-11
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|-
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| 21 || 6-11
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|-
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| 22 || 7-11
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|-
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| 23 || 7-12
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|-
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| 24 || 7-12
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|-
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| 25 || 7-12
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|-
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| 26 || 7-12
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|-
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| 27 || 7-13
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|-
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| 28 || 7-13
 +
|-
 +
| 29 || 8-13
 +
|-
 +
| 30 || 8-13
 +
|}
  
 
== Related feats and abilities ==
 
== Related feats and abilities ==
 +
Unarmed only feats
 +
* [[Improved Unarmed Combat]]
 +
* [[Expert Unarmed Combat]]
 +
 
Unarmed/fist weapon feats
 
Unarmed/fist weapon feats
 
* [[Combo]]
 
* [[Combo]]
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* [[Lightning Punches]]
 
* [[Lightning Punches]]
 
* [[Wrestling]]
 
* [[Wrestling]]
 +
* [[Jet 'n' Jab]]{{expedition-inline}}
  
 
Psi abilities
 
Psi abilities
 
* [[Force Emission]]
 
* [[Force Emission]]
  
 +
== Related items ==
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* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks
 +
* {{Itemlink|Metal Armor}} and {{Itemlink|Boots}} can be enhanced with spikes and blades to aid in melee or unarmed combat
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* {{Itemlink|Infused Rathound Leather Boots}} increase critical chance of unarmed and fist weapons
 +
* {{Itemlink|Infused Ancient Rathound Leather Boots}} increase critical damage bonus of unarmed and fist weapons
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* {{Itemlink|Infused Sea Wyrm Scales}} shoes aid in unarmed combat
 +
 +
== History ==
 +
Underrail 1.1
 +
* [[1.1.0.5]]
 +
** Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
 +
** Strength damage bonus is now factored directly into unarmed base damage
 +
** Unarmed base damage now scales with level instead of being static 5-9.
 +
 +
Underrail 1.0
 +
* no direct changes
 +
 +
Underrail Alpha
 +
* [[0.1.4.0]] - introduced
  
  
 +
{{Weapon types navbox}}
 
{{Weapons navbox}}
 
{{Weapons navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]

Latest revision as of 18:46, 10 September 2022

Unarmed.png
Unarmed
Melee Weapon
Nothing like beating the life out of them with your bare fists!
Damage: 3-6 (Mechanical)
Impact speed: Very Low
Base action points: 10 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 100% of target's energy shield.
Incurs 140% of mechanical damage resistance and threshold.

The Unarmed combat style is directly supported by some feats and psionic abilities, making it a viable option along with other, more powerful weapons.

However, feats that work while unarmed also generally work with Combat Gloves. Unarmed has the advantage of bypassing energy shields entirely, unlike fist weapons which bypass only 80%.

Differences to weapons

Since version 1.1.0.5, unarmed has been notably different from all weapons, even the very similar fist weapons.

The base damage of unarmed slowly improves with character level, before counting in the bonus from increasing Melee skill. The base damage is also increased by 5% for every point in strength above 5 and this bonus is multiplicative with the bonus from effective melee skill, unlike the additive Strength bonus on melee weapons.

Unarmed Base Damage
Level Damage
1 3-6
2 4-6
3 4-7
4 4-7
5 4-7
6 4-7
7 4-8
8 4-8
9 5-8
10 5-8
11 5-9
12 5-9
13 5-9
14 5-9
15 6-10
16 6-10
17 6-10
18 6-10
19 6-11
20 6-11
21 6-11
22 7-11
23 7-12
24 7-12
25 7-12
26 7-12
27 7-13
28 7-13
29 8-13
30 8-13

Related feats and abilities

Unarmed only feats

Unarmed/fist weapon feats

Psi abilities

Related items

History

Underrail 1.1

  • 1.1.0.5
    • Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
    • Strength damage bonus is now factored directly into unarmed base damage
    • Unarmed base damage now scales with level instead of being static 5-9.

Underrail 1.0

  • no direct changes

Underrail Alpha