Difference between revisions of "Quake"
		
		
		
		
		
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| m | |||
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| | magcap      =   | | magcap      =   | ||
| | capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 50% chance to daze the living target for 1 turn<br><br>On hit: 10% chance to stun the living target for 1 turn | | capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit: 50% chance to daze the living target for 1 turn<br><br>On hit: 10% chance to stun the living target for 1 turn | ||
| − | | incurred    = Ignores mechanical  | + | | incurred    = Ignores mechanical damage threshold when attacking organic targets. | 
| | energy      =   | | energy      =   | ||
| | durability  =   | | durability  =   | ||
Revision as of 02:38, 20 April 2016
| 
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| The head of this hammer is designed so that it begins to vibrate as it's swung. | |||
| Damage: 46-60 (Mechanical) | |||
| Impact speed: Very Low | |||
| Base action points: 25 AP | |||
| Range: Melee | |||
| Critical chance: 5% | |||
| Critical damage bonus: 100% | |||
| Minimal strength: 8 | |||
| Damage increased by 10% for every point in strength above 8. On hit: 50% chance to daze the living target for 1 turn On hit: 10% chance to stun the living target for 1 turn | |||
| Ignores mechanical damage threshold when attacking organic targets. | |||
| Weight: 25.00 | |||
| Value: 2800 
 | |||
Quake is a unique weapon, carried by a Bandit boss, Gubbins, found in Upper Underrail.

