Difference between revisions of "Quake"
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| ammotype = | | ammotype = | ||
| magcap = | | magcap = | ||
− | | capabilities= | + | | capabilities= {{On hit|50% chance to daze the living target for 1 turn}}<br><br>{{On hit|10% chance to stun the living target for 1 turn}} |
− | | incurred = Ignores mechanical damage threshold when attacking organic targets. | + | | incurred = Ignores mechanical damage threshold when attacking organic targets.<br><br>Damage increased by 10% for every point in strength above 8. |
| energy = | | energy = | ||
| durability = | | durability = |
Revision as of 21:16, 24 July 2019
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The head of this hammer is designed so that it begins to vibrate as it's swung. | |||
Damage: 46-75 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 130% | |||
Minimal strength: 8 | |||
On hit: 50% chance to daze the living target for 1 turn On hit: 10% chance to stun the living target for 1 turn | |||
Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8. | |||
Weight: 25.00 | |||
Value: 10000
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Quake is a unique sledgehammer.
Description
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.
Location
Carried by a Bandit boss, Gubbins, found in Upper Underrail.
History