Difference between revisions of "Electronics"
		
		
		
		
		
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| Line 78: | Line 78: | ||
| * {{Itemlink|Blueprint: T.N.T. Charge}} (20) | * {{Itemlink|Blueprint: T.N.T. Charge}} (20) | ||
| * {{Itemlink|Blueprint: Taser}} | * {{Itemlink|Blueprint: Taser}} | ||
| + | * {{Itemlink|Blueprint: Fusion Cannon}}{{heavyduty-inline}} | ||
| Electrical equipment | Electrical equipment | ||
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| Energy cores | Energy cores | ||
| * {{Itemlink|Plasma Core}} | * {{Itemlink|Plasma Core}} | ||
| + | |||
| + | Electronic components and tools | ||
| + | * {{Itemlink|Blueprint: Fusion Emitter}}{{heavyduty-inline}} | ||
| }} | }} | ||
Revision as of 05:07, 9 November 2023
Electronics is a crafting skill.
| Related Base Ability | Skill Synergies | 
| 
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Details
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.
It can also be used to repair electronic devices that are not items.
You can get a 15% bonus to Electronics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Electronics skill checks
- This list is incomplete; you can help by expanding it.
| Location | Related quest(s) | Skill | Result | 
|---|---|---|---|
| Foundry | Assassinate Nicolas | 35 | Sabotage the console | 
| Foundry | Fix Gloria | 60 | Fix Gloria yourself | 
| Vlatko | None | 65 | Fix his monitor | 
| Arke Power Station | Restore Arke powergrid | 140 | Increase the power output of the station | 
| Location | Related quest(s) | Skill | Result | 
|---|---|---|---|
| Core City Sewer Exit | The tracking device | 45 | Fix the device | 
| Black Sea Expedition Camp | Improve camp defenses | 70 | Activate the Naga Protector without the necessary tools | 
| West Storage Depot | Recover the A-RFID Chip | 90 | Fix the Power Substation Unit | 
| Lemurian Health Center | Investigate Lemurian Health Center | 100 | Restore the power to the MRI Scanner with advanced electronic repair kit | 
Related items
Equipment
 Remote Control Energizer Glove (+10) Remote Control Energizer Glove (+10)
 Electroinvestigative Belt (+15) Electroinvestigative Belt (+15)
 Lemurian Engineer Suit (+10) E Lemurian Engineer Suit (+10) E
 Technomedic Exoskeleton HD (+10 and +5% of base value) Technomedic Exoskeleton HD (+10 and +5% of base value)
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Processing items
Electrical weaponry
 Blueprint: EMP Grenade (35-105) Blueprint: EMP Grenade (35-105)
 Blueprint: EMP Mine (35-105) Blueprint: EMP Mine (35-105)
 Blueprint: Energy Pistol Blueprint: Energy Pistol
 Blueprint: Plasma Grenade (45-135) Blueprint: Plasma Grenade (45-135)
 Blueprint: Plasma Mine (45-135) Blueprint: Plasma Mine (45-135)
 Blueprint: Shock Bolt (20-60) Blueprint: Shock Bolt (20-60)
 Blueprint: Shock Bullets (20) Blueprint: Shock Bullets (20)
 Blueprint: T.N.T. Charge (20) Blueprint: T.N.T. Charge (20)
 Blueprint: Taser Blueprint: Taser
 Blueprint: Fusion Cannon HD Blueprint: Fusion Cannon HD
Electrical equipment
 Blueprint: Cloaking Device Blueprint: Cloaking Device
 Blueprint: Energy Shield Emitter Blueprint: Energy Shield Emitter
 Blueprint: Goggles Blueprint: Goggles
 Blueprint: Psionic Headband Blueprint: Psionic Headband
 Galvanic Vest (component) Galvanic Vest (component)
 Regenerative Vest (component) Regenerative Vest (component)
Weapon enhancements
 Anatomically-Aware Scope (25) Anatomically-Aware Scope (25)
 Electroshock Generator Electroshock Generator
 Energy Edge Emitter Energy Edge Emitter
 High Resolution Digital Scope (30) High Resolution Digital Scope (30)
 Laser Sight (30) Laser Sight (30)
 Pneumatic Hammer Pneumatic Hammer
 Smart Module Smart Module
Energy cores
Electronic components and tools
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