Difference between revisions of "Quake"
		
		
		
		
		
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| ammotype    =    | | ammotype    =    | ||
| magcap      =    | | magcap      =    | ||
| − | | capabilities= Damage increased by 10% for every point in strength above 8.<br><br>On hit  | + | | capabilities= Damage increased by 10% for every point in strength above 8.<br><br>{{On hit|50% chance to daze the living target for 1 turn}}<br><br>{{On hit|10% chance to stun the living target for 1 turn}}  | 
| incurred    = Ignores mechanical damage threshold when attacking organic targets.  | | incurred    = Ignores mechanical damage threshold when attacking organic targets.  | ||
| energy      =    | | energy      =    | ||
Revision as of 16:36, 24 July 2019
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| The head of this hammer is designed so that it begins to vibrate as it's swung. | |||
| Damage: 46-75 (Mechanical) | |||
| Impact speed: Very Low | |||
| Base action points: 25 AP | |||
| Range: Melee | |||
| Critical chance: 5% | |||
| Critical damage bonus: 130% | |||
| Minimal strength: 8 | |||
| Damage increased by 10% for every point in strength above 8. On hit: 50% chance to daze the living target for 1 turn On hit: 10% chance to stun the living target for 1 turn  | |||
| Ignores mechanical damage threshold when attacking organic targets. | |||
| Weight: 25.00 | |||
Value: 10000
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Quake is a unique sledgehammer.
Description
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.
Location
Carried by a Bandit boss, Gubbins, found in Upper Underrail.
History