Quake
		
		
		
		
		
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| The head of this hammer vibrates forcefully when swung, yet luckily little of it can be felt through the handle. Were it otherwise, the wielder would quickly develop vibration-induced injuries. | |||
| Damage: 46-75 (Mechanical) | |||
| Impact speed: Very Low | |||
| Base action points: 23 AP | |||
| Range: Melee | |||
| Critical chance: 5% | |||
| Critical damage bonus: 130% | |||
| Minimal strength: 8 | |||
| On hit: 50% chance to daze the living target for 1 turn On hit: 10% chance to stun the living target for 1 turn On hit: Triggers a shockwave that inflicts 28-42 mechanical damage to all nearby enemies, potentially dazing them for one turn. This damage ignores mechanical damage threshold and half the mechanical damage resistance. Costs 11 energy.  | |||
| Ignores mechanical damage threshold when attacking organic targets. Damage increased by 10% for every point in strength above 8.  | |||
| Energy: 100 | |||
| Durability: 1950/1950 | |||
| Weight: 25.00 | |||
Value: 10000
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Quake is a unique sledgehammer.
Description
In addition to a chance to stun on hit, this sledgehammer also has 50% chance to daze its target.
Location
Carried by a Bandit boss, Gubbins, found in Upper Underrail.
Trivia
- The hammer's design resembles the Quake logo.
 
History