Difference between revisions of "Perception"

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* [[Junkyard Surprise]] (temporary random base ability buff)
 
* [[Junkyard Surprise]] (temporary random base ability buff)
 
* [[Adaptive Goggles]] (+1 Perception)
 
* [[Adaptive Goggles]] (+1 Perception)
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== Secured and secret areas ==
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{{expand section}}
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Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]].
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{{Hiddensection|Secured areas|
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* [[GMS compound level 1]] room with backpack
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* [[GMS compound level 2]] storerooms with Mindshrooms in them
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* Secret Old Junkyard entrance in [[Wormhole tunnel]]
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}}
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{{Hiddensection|Secrets|
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* 4 trapdoors in [[South Gate Outposts]]
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* Door in [[Lower Underrail]] tunnels
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* Secret passage in [[GMS compound level 2]]
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* Underwater rock bridge in the [[Caves]] between Mushroom Cove and Junkyard
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* Underwater rock bridge in northeast [[Siphoner pools]]
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* Underwater rock bridge in southeast [[Silent Isle]]
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* Secret door in the security control room of [[Depot A]] east area (requires 10 perception)
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* Hidden stash at a lunatic camp in [[Lower Underrail]] area 6
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* Secret crawlspace in [[Abandoned Warehouse]]
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* Secret door leading to [[Deacon]]'s shop behind [[Rail Crossing]] bar
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* Hidden Ventilation Shaft in [[Buzzer's Shop]]'s ventilation shafts
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* Secret crawlspace in [[Dude's vision|the warehouse from Dude's vision]]
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* Underwater rock bridge in the caves south of [[Camp Hathor]]
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* Door in [[Rathound King Lair]]
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* Secret (trap)door in Evelyn's home in [[Foundry]]
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* Trapdoor in [[Caves]] south of [[Crossroad Caves]]
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* Secret door in Core City's [[Drop Zone]] leading to some pipeworks
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* Trap door in inside one of Core City's [[Drop Zone]] buildings
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* Door in north [[Core City Sewers]]
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* Switch in northwest [[Core City Sewers]] leading to Cornell's hideout
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* Ventilation Shaft in [[Institute of Tchort]] utility section
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* Ventilation Shaft in [[Institute of Tchort]] west wing
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* Secret crawlspace in [[Harpocrates Station]]
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* Secret crawlspace in [[Upper Underrail Ventilation System]]
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}}
  
  
 
{{Base abilities navbox}}
 
{{Base abilities navbox}}
 
[[Category: Base abilities]]
 
[[Category: Base abilities]]

Revision as of 00:08, 9 April 2015

Perception helps the character to use ranged weapons more effectively, as well as detect hidden objects, passages and creatures.

In-game description

Details

Perception determines your character's overall awareness and effectiveness with ranged weapons. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not directly affect your chance to hit, but rather increases your ranged weapon skills, which in turn increases your chance to hit with ranged weapons. Melee weapon hit rate is unchanged but increased with melee skill (through strength or dexterity). No items require perception to be used or equipped.

High perception score is important for characters who wish to use ranged weapons or find traps, stealthed enemies and secrets.

Directly affected skills

Other effects

  • Detection
  • Finding secrets (uses raw perception value instead of detection)

Related feats

See Category:Perception feats.

  • Snooping increases perception by 3 for the purposes of finding secrets.

Related items

Secured and secret areas

This section needs expansion.

Discovering secret areas is based on Perception score alone, unlike detecting traps and stealthed characters, which is based on Detection.

Secured areas
Secrets