Difference between revisions of "Sledgehammer"

From Underrail Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
{{infobox item
+
{{tabbed infobox
| example    = [marks the infobox as example. remove this line if stats are exact]
+
| tab1 =  
| image      = sledgehammer_steel_shock.png
+
| tab2 = Shock (unknown quality)
| itemquality = high
+
| tab3 =
| name        = Shock Steel Sledgehammer
+
| tab4 =
| type        = Melee Weapon
+
| tab5 =
| description = Sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets.
+
| tab6 =
| damage      = 24-38 (Mechanical)
 
| impactspeed = Very Low
 
| ap          = 25 AP
 
| range      = Melee
 
| critchance  = 6%
 
| critbonus  = 100%
 
| minstr      = 8
 
| greenstats  = Damage increased by 10% for every point in strength above 8.
 
 
 
On hit: 10% chance to stun the target for 1 turn.
 
 
 
On hit: Inflicts 31-62 electricity to the primary target and 16-31 electricity to all nearby enemies. Costs 10 energy.
 
| orangestats = Ignores mechanical damage threshold when attacking organic targets.
 
| energy      = 42
 
| durability  = 600 / 600 (electronic)
 
| weight      = 23,75
 
| value      = 9540
 
 
}}
 
}}
  
[[Sledgehammer]]s are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. Their hits do not bypass target's energy shields.
+
'''Sledgehammers''' are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. Their hits do not bypass target's energy shields.
  
 
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.
 
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.
Line 36: Line 19:
 
Damage is based on the quality of the metal.
 
Damage is based on the quality of the metal.
  
[[File:sledgehammer_steel.png]] '''Steel Sledgehammer''' — 25 base AP cost, ''6%'' crit chance, 100% crit damage bonus
+
[[File:sledgehammer_steel.png]] '''Steel Sledgehammer''' — 25 base AP cost, ''6%'' crit chance, 100% crit damage bonus, 8 minimal strength
  
[[File:sledgehammer_tungsten.png]] '''Tungsten Steel Sledgehammer''' — 25 base AP cost, 5% crit chance, ''120%'' crit damage bonus
+
[[File:sledgehammer_tungsten.png]] '''Tungsten Steel Sledgehammer''' — 25 base AP cost, 5% crit chance, ''120%'' crit damage bonus, 9 minimal strength
  
[[File:sledgehammer_tichrome.png]] '''TiChrome Sledgehammer''' — ''22'' base AP cost, 5% crit chance, 100% crit damage bonus
+
[[File:sledgehammer_tichrome.png]] '''TiChrome Sledgehammer''' — ''22'' base AP cost, 5% crit chance, 100% crit damage bonus, 8 minimal strength
  
 
=== Shock ===
 
=== Shock ===

Revision as of 03:35, 21 October 2014

TiChrome Sledgehammer.png
TiChrome Sledgehammer
Melee Weapon
The sledgehammer can be a powerful melee weapon in the hands of a strong wielder.
Damage: 40-62 (Mechanical)
Impact speed: Very Low
Base action points: 22 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Minimal strength: 8
On hit: 10% chance to stun the living target for 1 turn.
Ignores mechanical damage threshold when attacking organic targets.

Damage increased by 10% for every point in strength above 8.
Durability: 1590 / 1590 (mechanical)
Weight: 18.00
Value: 3600
v · d · e

Sledgehammers are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to stun their target. Their hits do not bypass target's energy shields.

Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.

Crafting

Sledgehammer can be crafted with Blueprint: Sledgehammer.

Variants

Normal

Damage is based on the quality of the metal.

Steel Sledgehammer.png Steel Sledgehammer — 25 base AP cost, 6% crit chance, 100% crit damage bonus, 8 minimal strength

Tungsten Steel Sledgehammer.png Tungsten Steel Sledgehammer — 25 base AP cost, 5% crit chance, 120% crit damage bonus, 9 minimal strength

TiChrome Sledgehammer.png TiChrome Sledgehammer22 base AP cost, 5% crit chance, 100% crit damage bonus, 8 minimal strength

Shock

Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.

Shock Steel Sledgehammer.png Shock Steel Sledgehammer

Shock Tungsten Steel Sledgehammer.png Shock Tungsten Steel Sledgehammer

Shock TiChrome Sledgehammer.png Shock TiChrome Sledgehammer


Complete variant list